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Tab Bar: Tidying up. Rework ShrinkWidths to allow marking tabs as not shrinkable (unused yet) + don't unnecessarily move data within ShrinkWidthBuffer. (#3291)
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@ -1729,11 +1729,10 @@ struct ImGuiTabBarSection
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{
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{
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int TabStartIndex; // Index of first tab in this section.
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int TabStartIndex; // Index of first tab in this section.
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int TabCount; // Number of tabs in this section.
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int TabCount; // Number of tabs in this section.
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float Width; // Width of this section (after shrinking down)
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float Width; // Sum of width of tabs in this section (after shrinking down)
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float Spacing; // Horizontal spacing at the end of the section.
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float Spacing; // Horizontal spacing at the end of the section.
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ImGuiTabBarSection(){ memset(this, 0, sizeof(*this)); }
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ImGuiTabBarSection(){ memset(this, 0, sizeof(*this)); }
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float WidthWithSpacing() const { return Width + Spacing; }
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};
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};
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// Storage for a tab bar (sizeof() 92~96 bytes)
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// Storage for a tab bar (sizeof() 92~96 bytes)
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@ -1426,10 +1426,12 @@ static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs)
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}
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}
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// Shrink excess width from a set of item, by removing width from the larger items first.
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// Shrink excess width from a set of item, by removing width from the larger items first.
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// Set items Width to -1.0f to disable shrinking this item.
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void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess)
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void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess)
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{
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{
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if (count == 1)
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if (count == 1)
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{
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{
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if (items[0].Width >= 0.0f)
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items[0].Width = ImMax(items[0].Width - width_excess, 1.0f);
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items[0].Width = ImMax(items[0].Width - width_excess, 1.0f);
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return;
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return;
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}
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}
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@ -1439,7 +1441,9 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
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{
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{
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while (count_same_width < count && items[0].Width <= items[count_same_width].Width)
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while (count_same_width < count && items[0].Width <= items[count_same_width].Width)
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count_same_width++;
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count_same_width++;
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float max_width_to_remove_per_item = (count_same_width < count) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f);
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float max_width_to_remove_per_item = (count_same_width < count && items[count_same_width].Width >= 0.0f) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f);
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if (max_width_to_remove_per_item <= 0.0f)
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break;
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float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item);
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float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item);
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for (int item_n = 0; item_n < count_same_width; item_n++)
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for (int item_n = 0; item_n < count_same_width; item_n++)
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items[item_n].Width -= width_to_remove_per_item;
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items[item_n].Width -= width_to_remove_per_item;
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@ -7043,10 +7047,14 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x!
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if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x!
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scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
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scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
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// Compute ideal widths
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// Leading/Trailing tabs will be shrink only if central one aren't visible anymore, so layout the shrink data as: leading, trailing, central
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// (whereas our tabs are stored as: leading, central, trailing)
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int shrink_buffer_indexes[3] = { 0, sections[0].TabCount + sections[2].TabCount, sections[0].TabCount };
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g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size);
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// Compute ideal tabs widths + store them into shrink buffer
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ImGuiTabItem* most_recently_selected_tab = NULL;
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ImGuiTabItem* most_recently_selected_tab = NULL;
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bool found_selected_tab_id = false;
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bool found_selected_tab_id = false;
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g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size);
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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@ -7071,19 +7079,21 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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section->Width += tab->ContentWidth + (tab_n > section->TabStartIndex ? g.Style.ItemInnerSpacing.x : 0.0f);
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section->Width += tab->ContentWidth + (tab_n > section->TabStartIndex ? g.Style.ItemInnerSpacing.x : 0.0f);
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// Store data so we can build an array sorted by width if we need to shrink tabs down
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// Store data so we can build an array sorted by width if we need to shrink tabs down
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g.ShrinkWidthBuffer[tab_n].Index = tab_n;
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int shrink_buffer_index = shrink_buffer_indexes[section_n]++;
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g.ShrinkWidthBuffer[tab_n].Width = tab->ContentWidth;
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g.ShrinkWidthBuffer[shrink_buffer_index].Index = tab_n;
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g.ShrinkWidthBuffer[shrink_buffer_index].Width = tab->ContentWidth;
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IM_ASSERT(tab->ContentWidth > 0.0f);
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IM_ASSERT(tab->ContentWidth > 0.0f);
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tab->Width = tab->ContentWidth;
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tab->Width = tab->ContentWidth;
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}
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}
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// Compute total ideal width (used for e.g. auto-resizing a window)
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tab_bar->WidthAllTabsIdeal = 0.0f;
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tab_bar->WidthAllTabsIdeal = 0.0f;
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for (int section_n = 0; section_n < 3; section_n++)
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for (int section_n = 0; section_n < 3; section_n++)
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tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing;
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tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing;
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// Horizontal scrolling buttons
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// Horizontal scrolling buttons
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// (Note that TabBarScrollButtons() will alter BarRect.Max.x)
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// (note that TabBarScrollButtons() will alter BarRect.Max.x)
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if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll))
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if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll))
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if (ImGuiTabItem* scroll_track_selected_tab = TabBarScrollingButtons(tab_bar))
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if (ImGuiTabItem* scroll_track_selected_tab = TabBarScrollingButtons(tab_bar))
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{
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{
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@ -7092,32 +7102,33 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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tab_bar->SelectedTabId = scroll_track_selected_tab_id;
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tab_bar->SelectedTabId = scroll_track_selected_tab_id;
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}
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}
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// Compute width
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// Shrink widths if full tabs don't fit in their allocated space
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// FIXME: This is a mess
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float section_0_w = sections[0].Width + sections[0].Spacing;
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bool central_section_is_visible = (sections[0].WidthWithSpacing() + sections[2].WidthWithSpacing()) < tab_bar->BarRect.GetWidth();
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float section_1_w = sections[1].Width + sections[1].Spacing;
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float width_excess = central_section_is_visible
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float section_2_w = sections[2].Width + sections[2].Spacing;
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? ImMax(sections[1].WidthWithSpacing() - (tab_bar->BarRect.GetWidth() - sections[0].WidthWithSpacing() - sections[2].WidthWithSpacing()), 0.0f)
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bool central_section_is_visible = (section_0_w + section_2_w) < tab_bar->BarRect.GetWidth();
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: (sections[0].WidthWithSpacing() + sections[2].WidthWithSpacing()) - tab_bar->BarRect.GetWidth();
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float width_excess;
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if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown || !central_section_is_visible))
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{
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// All tabs are in the ShrinkWidthBuffer, but we will only resize leading/trailing or central tabs, so rearrange internal data
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// FIXME: Why copying data, shouldn't we be able to call ShrinkWidths with the right offset and then use that in the loop below?
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if (central_section_is_visible)
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if (central_section_is_visible)
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memmove(g.ShrinkWidthBuffer.Data, g.ShrinkWidthBuffer.Data + sections[0].TabCount, sizeof(ImGuiShrinkWidthItem) * sections[1].TabCount); // Move central section tabs
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width_excess = ImMax(section_1_w - (tab_bar->BarRect.GetWidth() - section_0_w - section_2_w), 0.0f); // Excess used to shrink central section
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else
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else
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memmove(g.ShrinkWidthBuffer.Data + sections[0].TabCount, g.ShrinkWidthBuffer.Data + sections[0].TabCount + sections[1].TabCount, sizeof(ImGuiShrinkWidthItem) * sections[2].TabCount); // Replace central section tabs with trailing
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width_excess = (section_0_w + section_2_w) - tab_bar->BarRect.GetWidth(); // Excess used to shrink leading/trailing section
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int tab_n_shrinkable = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount);
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ShrinkWidths(g.ShrinkWidthBuffer.Data, tab_n_shrinkable, width_excess);
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// With ImGuiTabBarFlags_FittingPolicyScroll policy, we will only shrink leading/trailing if the central section is not visible anymore
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if (width_excess > 0.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible))
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// Update each section width with shrunk values
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for (int tab_n = 0; tab_n < tab_n_shrinkable; tab_n++)
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{
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{
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float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width);
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int shrink_data_count = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount);
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ImGuiTabItem* tab = &tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index];
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int shrink_data_offset = (central_section_is_visible ? sections[0].TabCount + sections[2].TabCount : 0);
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int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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ShrinkWidths(g.ShrinkWidthBuffer.Data + shrink_data_offset, shrink_data_count, width_excess);
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// Apply shrunk values into tabs and sections
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for (int tab_n = shrink_data_offset; tab_n < shrink_data_offset + shrink_data_count; tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index];
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float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width);
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if (shrinked_width < 0.0f)
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continue;
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int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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sections[section_n].Width -= (tab->Width - shrinked_width);
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sections[section_n].Width -= (tab->Width - shrinked_width);
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tab->Width = shrinked_width;
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tab->Width = shrinked_width;
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}
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}
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@ -7128,7 +7139,6 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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tab_bar->WidthAllTabs = 0.0f;
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tab_bar->WidthAllTabs = 0.0f;
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for (int section_n = 0; section_n < 3; section_n++)
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for (int section_n = 0; section_n < 3; section_n++)
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{
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{
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// TabBarScrollingButtons() will alter BarRect.Max.x, so we need to anticipate BarRect width reduction
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// FIXME: The +1.0f is in TabBarScrollingButtons()
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// FIXME: The +1.0f is in TabBarScrollingButtons()
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ImGuiTabBarSection* section = §ions[section_n];
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ImGuiTabBarSection* section = §ions[section_n];
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if (section_n == 2)
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if (section_n == 2)
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@ -7140,7 +7150,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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tab->Offset = next_tab_offset;
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tab->Offset = next_tab_offset;
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next_tab_offset += tab->Width + (tab_n < section->TabCount - 1 ? g.Style.ItemInnerSpacing.x : 0.0f);
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next_tab_offset += tab->Width + (tab_n < section->TabCount - 1 ? g.Style.ItemInnerSpacing.x : 0.0f);
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}
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}
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tab_bar->WidthAllTabs += ImMax(section->WidthWithSpacing(), 0.0f);
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tab_bar->WidthAllTabs += ImMax(section->Width + section->Spacing, 0.0f);
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next_tab_offset += section->Spacing;
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next_tab_offset += section->Spacing;
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}
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}
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