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Internals: Added FindWindowByID() helper. (#2190)
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@ -4220,13 +4220,18 @@ static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, b
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window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags);
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}
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ImGuiWindow* ImGui::FindWindowByName(const char* name)
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ImGuiWindow* ImGui::FindWindowByID(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiID id = ImHash(name, 0);
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return (ImGuiWindow*)g.WindowsById.GetVoidPtr(id);
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}
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ImGuiWindow* ImGui::FindWindowByName(const char* name)
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{
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ImGuiID id = ImHash(name, 0);
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return FindWindowByID(id);
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}
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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@ -1123,6 +1123,7 @@ namespace ImGui
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// - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
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inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
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IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
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IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
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IMGUI_API void FocusWindow(ImGuiWindow* window);
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IMGUI_API void FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window);
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