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Internals: Popup: Renaming fields.
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@ -400,9 +400,9 @@ struct ImGuiPopupRef
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ImGuiID PopupId; // Set on OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiID ParentIdOnOpen; // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
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ImVec2 PopupPosOnOpen; // Preferred popup position (typically == MousePosOnOpen when using mouse)
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
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ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
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ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
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};
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struct ImGuiColumnData
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