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TestEngine: added ImGuiItemStatusFlags_Inputable flag report to facilitate fuzzing.
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@ -818,11 +818,13 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon)
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ImGuiItemStatusFlags_Visible = 1 << 9, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()).
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// Additional status + semantic for ImGuiTestEngine
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiItemStatusFlags_Openable = 1 << 20, // Item is an openable (e.g. TreeNode)
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ImGuiItemStatusFlags_Opened = 1 << 21, //
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ImGuiItemStatusFlags_Opened = 1 << 21, // Opened status
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ImGuiItemStatusFlags_Checkable = 1 << 22, // Item is a checkable (e.g. CheckBox, MenuItem)
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ImGuiItemStatusFlags_Checked = 1 << 23, //
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ImGuiItemStatusFlags_Checked = 1 << 23, // Checked status
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ImGuiItemStatusFlags_Inputable = 1 << 24, // Item is a text-inputable (e.g. InputText, SliderXXX, DragXXX)
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#endif
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};
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@ -2462,7 +2462,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (temp_input_allowed ? ImGuiItemStatusFlags_Inputable : 0));
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return value_changed;
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}
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@ -3050,7 +3050,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (temp_input_allowed ? ImGuiItemStatusFlags_Inputable : 0));
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return value_changed;
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}
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@ -3457,7 +3457,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
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value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
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IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags);
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IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Inputable);
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// Step buttons
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const ImVec2 backup_frame_padding = style.FramePadding;
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@ -4915,7 +4915,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited))
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MarkItemEdited(id);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Inputable);
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if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
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return validated;
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else
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