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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.79 WIP
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// dear imgui, v1.79
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -1679,9 +1679,8 @@ struct IMGUI_API ImGuiWindowTempData
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// Keyboard/Gamepad navigation
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ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1)
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int NavLayerCurrentMask; // = (1 << NavLayerCurrent) used by ItemAdd prior to clipping.
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int NavLayerActiveMask; // Which layer have been written to (result from previous frame)
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int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame)
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int NavLayerActiveMask; // Which layers have been written to (result from previous frame)
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int NavLayerActiveMaskNext; // Which layers have been written to (accumulator for current frame)
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ImGuiID NavFocusScopeIdCurrent; // Current focus scope ID while appending
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bool NavHideHighlightOneFrame;
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bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f)
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@ -1726,7 +1725,6 @@ struct IMGUI_API ImGuiWindowTempData
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NavLayerActiveMask = NavLayerActiveMaskNext = 0x00;
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NavLayerCurrent = ImGuiNavLayer_Main;
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NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
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NavFocusScopeIdCurrent = 0;
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NavHideHighlightOneFrame = false;
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NavHasScroll = false;
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