Merge branch 'master' into navigation

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar
2018-01-07 14:25:05 +01:00
17 changed files with 57 additions and 55 deletions

View File

@ -716,7 +716,7 @@ namespace ImGui
static void NavUpdate();
static void NavUpdateWindowing();
static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
static void FocusPreviousWindow();
static void FocusFrontMostActiveWindow();
}
//-----------------------------------------------------------------------------
@ -3318,7 +3318,7 @@ void ImGui::NewFrame()
// Closing the focused window restore focus to the first active root window in descending z-order
if (g.NavWindow && !g.NavWindow->WasActive)
FocusPreviousWindow();
FocusFrontMostActiveWindow();
// No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
@ -6079,10 +6079,10 @@ void ImGui::BringWindowToFront(ImGuiWindow* window)
ImGuiContext& g = *GImGui;
if (g.Windows.back() == window)
return;
for (int i = 0; i < g.Windows.Size; i++)
for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the front most window
if (g.Windows[i] == window)
{
g.Windows.erase(g.Windows.begin() + i);
g.Windows.erase(g.Windows.Data + i);
g.Windows.push_back(window);
break;
}
@ -6137,7 +6137,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
BringWindowToFront(window);
}
void ImGui::FocusPreviousWindow()
void ImGui::FocusFrontMostActiveWindow()
{
ImGuiContext& g = *GImGui;
for (int i = g.Windows.Size - 1; i >= 0; i--)