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https://github.com/Drezil/imgui.git
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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
This commit is contained in:
commit
29c194b2a4
56
imgui.cpp
56
imgui.cpp
@ -3332,7 +3332,7 @@ void ImGui::NewFrame()
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Begin("Debug##Default");
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}
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static void* SettingsHandlerWindow_ReadOpen(ImGuiContext&, const char* name)
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static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
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{
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
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if (!settings)
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@ -3340,7 +3340,7 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext&, const char* name)
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return (void*)settings;
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}
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static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const char* line)
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static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
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{
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ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
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float x, y;
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@ -3350,9 +3350,10 @@ static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const cha
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else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
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}
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static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf)
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static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
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{
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// Gather data from windows that were active during this session
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ImGuiContext& g = *imgui_ctx;
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for (int i = 0; i != g.Windows.Size; i++)
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{
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ImGuiWindow* window = g.Windows[i];
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@ -3377,7 +3378,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf
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const char* name = settings->Name;
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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name = p;
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buf->appendf("[Window][%s]\n", name);
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buf->appendf("[%s][%s]\n", handler->TypeName, name);
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buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
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buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
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buf->appendf("Collapsed=%d\n", settings->Collapsed);
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@ -3491,9 +3492,10 @@ static void LoadIniSettingsFromDisk(const char* ini_filename)
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ImGui::MemFree(file_data);
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}
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ImGuiSettingsHandler* ImGui::FindSettingsHandler(ImGuiID type_hash)
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ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
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{
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ImGuiContext& g = *GImGui;
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const ImGuiID type_hash = ImHash(type_name, 0, 0);
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for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
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if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
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return &g.SettingsHandlers[handler_n];
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@ -3509,7 +3511,7 @@ static void LoadIniSettingsFromMemory(const char* buf_readonly)
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ImGuiContext& g = *GImGui;
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void* entry_data = NULL;
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const ImGuiSettingsHandler* entry_handler = NULL;
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ImGuiSettingsHandler* entry_handler = NULL;
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char* line_end = NULL;
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for (char* line = buf; line < buf_end; line = line_end + 1)
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@ -3540,14 +3542,13 @@ static void LoadIniSettingsFromMemory(const char* buf_readonly)
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*type_end = 0; // Overwrite first ']'
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name_start++; // Skip second '['
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}
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const ImGuiID type_hash = ImHash(type_start, 0, 0);
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entry_handler = ImGui::FindSettingsHandler(type_hash);
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entry_data = entry_handler ? entry_handler->ReadOpenFn(g, name_start) : NULL;
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entry_handler = ImGui::FindSettingsHandler(type_start);
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entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL;
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}
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else if (entry_handler != NULL && entry_data != NULL)
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{
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// Let type handler parse the line
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entry_handler->ReadLineFn(g, entry_data, line);
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entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
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}
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}
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ImGui::MemFree(buf);
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@ -3577,7 +3578,10 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
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ImGuiTextBuffer buf;
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for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
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g.SettingsHandlers[handler_n].WriteAllFn(g, &buf);
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{
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ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n];
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handler->WriteAllFn(&g, handler, &buf);
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}
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buf.Buf.pop_back(); // Remove extra zero-terminator used by ImGuiTextBuffer
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out_buf.swap(buf.Buf);
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@ -3670,7 +3674,7 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
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ImGuiWindow* child = window->DC.ChildWindows[i];
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if (!child->Active) // clipped children may have been marked not active
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continue;
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if ((child->Flags & ImGuiWindowFlags_Popup) && child->HiddenFrames > 0)
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if (child->HiddenFrames > 0)
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continue;
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AddWindowToRenderList(out_render_list, child);
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}
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@ -5236,12 +5240,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
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if (flags & ImGuiWindowFlags_NoInputs)
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flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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//if (flags & ImGuiWindowFlags_NavFlattened)
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// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
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// Find or create
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ImGuiWindow* window = FindWindowByName(name);
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if (!window)
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@ -5250,6 +5248,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window = CreateNewWindow(name, size_on_first_use, flags);
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}
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// Automatically disable manual moving/resizing when NoInputs is set
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if (flags & ImGuiWindowFlags_NoInputs)
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flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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//if (flags & ImGuiWindowFlags_NavFlattened)
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// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
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const int current_frame = g.FrameCount;
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const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
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if (first_begin_of_the_frame)
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@ -5832,18 +5836,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.ItemFlags = item_flags_backup;
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// Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
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const ImVec2 text_size = CalcTextSize(name, NULL, true);
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ImVec2 text_min = window->Pos;
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ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
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ImRect clip_rect;
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clip_rect.Max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
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ImVec2 text_size = CalcTextSize(name, NULL, true);
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ImRect text_r = title_bar_rect;
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float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
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float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
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if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x);
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text_min.x += pad_left;
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text_max.x -= pad_right;
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clip_rect.Min = ImVec2(text_min.x, window->Pos.y);
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RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
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text_r.Min.x += pad_left;
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text_r.Max.x -= pad_right;
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ImRect clip_rect = text_r;
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clip_rect.Max.x = window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x); // Match the size of CloseButton()
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RenderTextClipped(text_r.Min, text_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
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}
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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@ -394,9 +394,12 @@ struct ImGuiSettingsHandler
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{
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const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
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ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
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void* (*ReadOpenFn)(ImGuiContext& ctx, const char* name);
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void (*ReadLineFn)(ImGuiContext& ctx, void* entry, const char* line);
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void (*WriteAllFn)(ImGuiContext& ctx, ImGuiTextBuffer* out_buf);
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void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
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void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
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void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf);
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void* UserData;
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ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
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};
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// Mouse cursor data (used when io.MouseDrawCursor is set)
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@ -865,7 +868,7 @@ struct IMGUI_API ImGuiWindow
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ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
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bool ScrollbarX, ScrollbarY;
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ImVec2 ScrollbarSizes;
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bool Active; // Set to true on Begin()
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bool Active; // Set to true on Begin(), unless Collapsed
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bool WasActive;
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bool WriteAccessed; // Set to true when any widget access the current window
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bool Collapsed; // Set when collapsing window to become only title-bar
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@ -969,7 +972,7 @@ namespace ImGui
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IMGUI_API void Initialize();
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(ImGuiID type_id);
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IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
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IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
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IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
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