Merge branch 'master' into navigation

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2018-01-03 20:47:42 +01:00
commit 29c194b2a4
2 changed files with 37 additions and 32 deletions

View File

@ -3332,7 +3332,7 @@ void ImGui::NewFrame()
Begin("Debug##Default");
}
static void* SettingsHandlerWindow_ReadOpen(ImGuiContext&, const char* name)
static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
{
ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
if (!settings)
@ -3340,7 +3340,7 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext&, const char* name)
return (void*)settings;
}
static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const char* line)
static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
{
ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
float x, y;
@ -3350,9 +3350,10 @@ static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const cha
else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
}
static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf)
static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
{
// Gather data from windows that were active during this session
ImGuiContext& g = *imgui_ctx;
for (int i = 0; i != g.Windows.Size; i++)
{
ImGuiWindow* window = g.Windows[i];
@ -3377,7 +3378,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf
const char* name = settings->Name;
if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
name = p;
buf->appendf("[Window][%s]\n", name);
buf->appendf("[%s][%s]\n", handler->TypeName, name);
buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
buf->appendf("Collapsed=%d\n", settings->Collapsed);
@ -3491,9 +3492,10 @@ static void LoadIniSettingsFromDisk(const char* ini_filename)
ImGui::MemFree(file_data);
}
ImGuiSettingsHandler* ImGui::FindSettingsHandler(ImGuiID type_hash)
ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
{
ImGuiContext& g = *GImGui;
const ImGuiID type_hash = ImHash(type_name, 0, 0);
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
return &g.SettingsHandlers[handler_n];
@ -3509,7 +3511,7 @@ static void LoadIniSettingsFromMemory(const char* buf_readonly)
ImGuiContext& g = *GImGui;
void* entry_data = NULL;
const ImGuiSettingsHandler* entry_handler = NULL;
ImGuiSettingsHandler* entry_handler = NULL;
char* line_end = NULL;
for (char* line = buf; line < buf_end; line = line_end + 1)
@ -3540,14 +3542,13 @@ static void LoadIniSettingsFromMemory(const char* buf_readonly)
*type_end = 0; // Overwrite first ']'
name_start++; // Skip second '['
}
const ImGuiID type_hash = ImHash(type_start, 0, 0);
entry_handler = ImGui::FindSettingsHandler(type_hash);
entry_data = entry_handler ? entry_handler->ReadOpenFn(g, name_start) : NULL;
entry_handler = ImGui::FindSettingsHandler(type_start);
entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL;
}
else if (entry_handler != NULL && entry_data != NULL)
{
// Let type handler parse the line
entry_handler->ReadLineFn(g, entry_data, line);
entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
}
}
ImGui::MemFree(buf);
@ -3577,7 +3578,10 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
ImGuiTextBuffer buf;
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
g.SettingsHandlers[handler_n].WriteAllFn(g, &buf);
{
ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n];
handler->WriteAllFn(&g, handler, &buf);
}
buf.Buf.pop_back(); // Remove extra zero-terminator used by ImGuiTextBuffer
out_buf.swap(buf.Buf);
@ -3670,7 +3674,7 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
ImGuiWindow* child = window->DC.ChildWindows[i];
if (!child->Active) // clipped children may have been marked not active
continue;
if ((child->Flags & ImGuiWindowFlags_Popup) && child->HiddenFrames > 0)
if (child->HiddenFrames > 0)
continue;
AddWindowToRenderList(out_render_list, child);
}
@ -5236,12 +5240,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
if (flags & ImGuiWindowFlags_NoInputs)
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
//if (flags & ImGuiWindowFlags_NavFlattened)
// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
// Find or create
ImGuiWindow* window = FindWindowByName(name);
if (!window)
@ -5250,6 +5248,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window = CreateNewWindow(name, size_on_first_use, flags);
}
// Automatically disable manual moving/resizing when NoInputs is set
if (flags & ImGuiWindowFlags_NoInputs)
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
//if (flags & ImGuiWindowFlags_NavFlattened)
// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
const int current_frame = g.FrameCount;
const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
if (first_begin_of_the_frame)
@ -5832,18 +5836,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.ItemFlags = item_flags_backup;
// Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
const ImVec2 text_size = CalcTextSize(name, NULL, true);
ImVec2 text_min = window->Pos;
ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
ImRect clip_rect;
clip_rect.Max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
ImVec2 text_size = CalcTextSize(name, NULL, true);
ImRect text_r = title_bar_rect;
float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x);
text_min.x += pad_left;
text_max.x -= pad_right;
clip_rect.Min = ImVec2(text_min.x, window->Pos.y);
RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
text_r.Min.x += pad_left;
text_r.Max.x -= pad_right;
ImRect clip_rect = text_r;
clip_rect.Max.x = window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x); // Match the size of CloseButton()
RenderTextClipped(text_r.Min, text_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
}
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()

View File

@ -394,9 +394,12 @@ struct ImGuiSettingsHandler
{
const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
void* (*ReadOpenFn)(ImGuiContext& ctx, const char* name);
void (*ReadLineFn)(ImGuiContext& ctx, void* entry, const char* line);
void (*WriteAllFn)(ImGuiContext& ctx, ImGuiTextBuffer* out_buf);
void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf);
void* UserData;
ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
};
// Mouse cursor data (used when io.MouseDrawCursor is set)
@ -865,7 +868,7 @@ struct IMGUI_API ImGuiWindow
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
bool ScrollbarX, ScrollbarY;
ImVec2 ScrollbarSizes;
bool Active; // Set to true on Begin()
bool Active; // Set to true on Begin(), unless Collapsed
bool WasActive;
bool WriteAccessed; // Set to true when any widget access the current window
bool Collapsed; // Set when collapsing window to become only title-bar
@ -969,7 +972,7 @@ namespace ImGui
IMGUI_API void Initialize();
IMGUI_API void MarkIniSettingsDirty();
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(ImGuiID type_id);
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);