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	Tweaked IMGUI_DISABLE_TEST_WINDOWS so it doesn't show in ImGui.h
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		| @@ -22,7 +22,7 @@ | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS | ||||
|  | ||||
| //---- Don't implement help and test window functionality (ShowUserGuide, ShowStyleEditor and ShowTestWindow methods won't be available) | ||||
| //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty) | ||||
| //#define IMGUI_DISABLE_TEST_WINDOWS | ||||
|  | ||||
| //---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions. | ||||
|   | ||||
| @@ -8807,7 +8807,14 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y) | ||||
|  | ||||
| #endif | ||||
|  | ||||
| #ifndef IMGUI_DISABLE_TEST_WINDOWS | ||||
| #ifdef IMGUI_DISABLE_TEST_WINDOWS | ||||
|  | ||||
| void ImGui::ShowUserGuide() {} | ||||
| void ImGui::ShowStyleEditor() {} | ||||
| void ImGui::ShowTestWindow() {} | ||||
|  | ||||
| #else | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // HELP | ||||
| //----------------------------------------------------------------------------- | ||||
|   | ||||
							
								
								
									
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							| @@ -155,11 +155,10 @@ namespace ImGui | ||||
|     IMGUI_API void          NewFrame(); | ||||
|     IMGUI_API void          Render(); | ||||
|     IMGUI_API void          Shutdown(); | ||||
| #ifndef IMGUI_DISABLE_TEST_WINDOWS | ||||
|     IMGUI_API void          ShowUserGuide(); | ||||
|     IMGUI_API void          ShowStyleEditor(ImGuiStyle* ref = NULL); | ||||
|     IMGUI_API void          ShowTestWindow(bool* open = NULL); | ||||
| #endif | ||||
|  | ||||
|     // Window | ||||
|     // See implementation in .cpp for details | ||||
|     IMGUI_API bool          Begin(const char* name = "Debug", bool* p_opened = NULL, const ImVec2& initial_size = ImVec2(0,0), float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. | ||||
|   | ||||
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