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Demo: style editor output tweak so it is easier to modify the output code.. + TODO list update
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5
TODO.txt
5
TODO.txt
@ -30,6 +30,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
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- drawlist: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
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- drawlist: avoid passing null (-9999,+9999) rectangle to end-user, instead perhaps pass rectangle based on io.DisplaySize?
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- drawlist: primtiives/helpers to manipulate vertices post submission, so e.g. a quad/rect can be resized to fit later submitted content, _without_ using the ChannelSplit api
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- main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them.
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- main: find a way to preserve relative orders of multiple reappearing windows (so an app toggling between "modes" e.g. fullscreen vs all tools) won't lose relative ordering.
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@ -64,6 +65,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- input number: use mouse wheel to step up/down
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- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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- layout: helper or a way to express ImGui::SameLine(ImGui::GetCursorStartPos().x + ImGui::CalcItemWidth() + ImGui::GetStyle().ItemInnerSpacing.x); in a simpler manner.
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- layout: horizontal layout helper (#97)
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- layout: horizontal flow until no space left (#404)
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- layout: more generic alignment state (left/right/centered) for single items?
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@ -78,8 +80,9 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- columns: flag to add horizontal separator above/below?
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- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
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!- color: the color helpers/types are a mess and needs sorting out.
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!- color: the color conversion helpers/types are a mess and needs sorting out.
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- color: (api breaking) ImGui::ColorConvertXXX functions should be loose ImColorConvertXX to match imgui_internals.h
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- coloredit: it is still somehow awkward to copy colors around (unless going through Hex mode).
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- plot: full featured plot/graph api w/ scrolling, zooming etc. all bell & whistle. why not!
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- plot: PlotLines() should use the polygon-stroke facilities, less verticles (currently issues with averaging normals)
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@ -1829,13 +1829,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::LogToClipboard();
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else
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ImGui::LogToTTY();
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ImGui::LogText("ImGuiStyle& style = ImGui::GetStyle();" IM_NEWLINE);
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ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE);
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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{
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const ImVec4& col = style.Colors[i];
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const char* name = ImGui::GetStyleColName(i);
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if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
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ImGui::LogText("style.Colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 22 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
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ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 23-(int)strlen(name), "", col.x, col.y, col.z, col.w);
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}
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ImGui::LogFinish();
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}
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