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# Conflicts: # docs/CHANGELOG.txt # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx12.cpp # examples/imgui_impl_glfw.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_sdl.cpp # examples/imgui_impl_vulkan.cpp # examples/imgui_impl_win32.cpp # imgui.h # imgui_demo.cpp
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@ -30,11 +30,9 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.67 (In Progress)
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VERSION 1.66b (Released 2018-12-01)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText()
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@ -44,6 +42,7 @@ Other Changes:
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- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
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- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
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- Fixed build issue with osxcross and macOS. (#2218) [@dos1]
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- Examples: Setting up 'io.BackendPlatformName'/'io.BackendRendererName' fields to the current back-end can be displayed in the About window.
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- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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