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	Internals: Moved selectable flags to avoid collision with public flags + rewrote some tests so we can consistently grep for (held && hovered)
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		| @@ -8107,7 +8107,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags | ||||
|         MarkItemValueChanged(id); | ||||
|  | ||||
|     // Render | ||||
|     const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | ||||
|     const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | ||||
|     RenderNavHighlight(bb, id); | ||||
|     RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); | ||||
|     RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); | ||||
| @@ -8156,7 +8156,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu | ||||
|     bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); | ||||
|  | ||||
|     // Render | ||||
|     const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | ||||
|     const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | ||||
|     RenderNavHighlight(bb, id); | ||||
|     RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); | ||||
|     RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir); | ||||
| @@ -8275,7 +8275,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I | ||||
|     bool pressed = ButtonBehavior(bb, id, &hovered, &held); | ||||
|  | ||||
|     // Render | ||||
|     const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | ||||
|     const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); | ||||
|     RenderNavHighlight(bb, id); | ||||
|     RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); | ||||
|     if (bg_col.w > 0.0f) | ||||
|   | ||||
| @@ -237,11 +237,11 @@ enum ImGuiColumnsFlags_ | ||||
| enum ImGuiSelectableFlagsPrivate_ | ||||
| { | ||||
|     // NB: need to be in sync with last value of ImGuiSelectableFlags_ | ||||
|     ImGuiSelectableFlags_NoHoldingActiveID  = 1 << 3, | ||||
|     ImGuiSelectableFlags_PressedOnClick     = 1 << 4, | ||||
|     ImGuiSelectableFlags_PressedOnRelease   = 1 << 5, | ||||
|     ImGuiSelectableFlags_Disabled           = 1 << 6, | ||||
|     ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 7 | ||||
|     ImGuiSelectableFlags_NoHoldingActiveID  = 1 << 10, | ||||
|     ImGuiSelectableFlags_PressedOnClick     = 1 << 11, | ||||
|     ImGuiSelectableFlags_PressedOnRelease   = 1 << 12, | ||||
|     ImGuiSelectableFlags_Disabled           = 1 << 13, | ||||
|     ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 14 | ||||
| }; | ||||
|  | ||||
| enum ImGuiSeparatorFlags_ | ||||
|   | ||||
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