Examples: Added a color slider for the background color + tweak first example use of button.s

This commit is contained in:
ocornut
2015-01-15 09:59:18 +00:00
parent 02f0dbca37
commit 62ecdd21a5
4 changed files with 37 additions and 31 deletions

View File

@ -143,7 +143,7 @@ void InitGL()
if (!glfwInit())
exit(1);
window = glfwCreateWindow(1280, 720, "ImGui OpenGL example", NULL, NULL);
window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, glfw_key_callback);
glfwSetMouseButtonCallback(window, glfw_mouse_button_callback);
@ -255,6 +255,10 @@ int main(int argc, char** argv)
InitGL();
InitImGui();
bool show_test_window = true;
bool show_another_window = false;
ImVec4 clear_col(0.8f, 0.6f, 0.6f, 1.0f);
while (!glfwWindowShouldClose(window))
{
ImGuiIO& io = ImGui::GetIO();
@ -262,17 +266,15 @@ int main(int argc, char** argv)
glfwPollEvents();
UpdateImGui();
static bool show_test_window = true;
static bool show_another_window = false;
// 1. Show a simple window
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
{
static float f;
ImGui::Text("Hello, world!");
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
show_test_window ^= ImGui::Button("Test Window");
show_another_window ^= ImGui::Button("Another Window");
ImGui::ColorEdit3("clear color", (float*)&clear_col);
if (ImGui::Button("Test Window")) show_test_window ^= 1;
if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate
static float ms_per_frame[120] = { 0 };
@ -303,7 +305,7 @@ int main(int argc, char** argv)
// Rendering
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
glClearColor(0.8f, 0.6f, 0.6f, 1.0f);
glClearColor(clear_col.x, clear_col.y, clear_col.z, clear_col.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::Render();
glfwSwapBuffers(window);