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# Conflicts: # imgui.cpp # imgui_internal.h
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							| @@ -205,9 +205,9 @@ namespace ImGui | ||||
|     IMGUI_API float         CalcItemWidth();                                                    // width of item given pushed settings and current cursor position | ||||
|     IMGUI_API void          PushTextWrapPos(float wrap_pos_x = 0.0f);                           // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space | ||||
|     IMGUI_API void          PopTextWrapPos(); | ||||
|     IMGUI_API void          PushAllowKeyboardFocus(bool v);                                     // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets | ||||
|     IMGUI_API void          PushAllowKeyboardFocus(bool allow_keyboard_focus);                  // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets | ||||
|     IMGUI_API void          PopAllowKeyboardFocus(); | ||||
|     IMGUI_API void          PushButtonRepeat(bool repeat);                                      // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (uses io.KeyRepeatDelay/io.KeyRepeatRate for now). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. | ||||
|     IMGUI_API void          PushButtonRepeat(bool repeat);                                      // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. | ||||
|     IMGUI_API void          PopButtonRepeat(); | ||||
|  | ||||
|     // Cursor / Layout | ||||
|   | ||||
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