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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui_internal.h
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commit
62d7fa4324
@ -9538,7 +9538,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, float popup
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if (window->DC.NavLayerCurrent == 0)
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window->NavLastId = id;
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FocusWindow(window);
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OpenPopup(label);
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OpenPopupEx(id, false);
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}
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popup_open = !popup_open;
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}
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@ -10006,12 +10006,13 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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want_close = true;
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want_open = menu_is_open = false;
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}
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else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // Menu bar: click to open a first menu, then hover to open others
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else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // Menu bar: first click to open, then hover to open others
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{
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want_open = true;
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}
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else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Menu bar: Nav-Down to open
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{
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g.NavMoveRequest = false;
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want_open = true;
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}
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if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
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4
imgui.h
4
imgui.h
@ -205,9 +205,9 @@ namespace ImGui
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IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position
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IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
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IMGUI_API void PopTextWrapPos();
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IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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IMGUI_API void PopAllowKeyboardFocus();
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IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (uses io.KeyRepeatDelay/io.KeyRepeatRate for now). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
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IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
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IMGUI_API void PopButtonRepeat();
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// Cursor / Layout
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@ -626,10 +626,10 @@ struct ImGuiContext
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// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
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enum ImGuiItemFlags_
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{
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ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // [true]
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ImGuiItemFlags_AllowNavDefaultFocus = 1 << 1, // [true]
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ImGuiItemFlags_ButtonRepeat = 1 << 2, // [false] // Button() can be held will a repeat behavior
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 3, // [false] // MenuItem/Selectable() automatically closes owner Popup window
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ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // true
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ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
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ImGuiItemFlags_AllowNavDefaultFocus = 1 << 1, // true
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 3, // false // MenuItem/Selectable() automatically closes current Popup window
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ImGuiItemFlags_Default_ = ImGuiItemFlags_AllowKeyboardFocus|ImGuiItemFlags_AllowNavDefaultFocus
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};
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