Merge branch 'master' into navigation

# Conflicts:
#	imgui.cpp
#	imgui_internal.h
This commit is contained in:
omar
2017-09-06 20:33:39 +02:00
3 changed files with 10 additions and 9 deletions

View File

@ -9538,7 +9538,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, float popup
if (window->DC.NavLayerCurrent == 0)
window->NavLastId = id;
FocusWindow(window);
OpenPopup(label);
OpenPopupEx(id, false);
}
popup_open = !popup_open;
}
@ -10006,12 +10006,13 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
want_close = true;
want_open = menu_is_open = false;
}
else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // Menu bar: click to open a first menu, then hover to open others
else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // Menu bar: first click to open, then hover to open others
{
want_open = true;
}
else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Menu bar: Nav-Down to open
{
g.NavMoveRequest = false;
want_open = true;
}
if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'