DragFloat() latch value internally, allows finer control, honor precision settings, slow step with integer works #180

This commit is contained in:
ocornut 2015-04-12 19:07:48 +01:00
parent b308d2728b
commit 62abde5b37

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@ -317,7 +317,7 @@ namespace ImGui
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
// ImGui 1.38+ work-in-progress, may change name or API.
IMGUI_API bool DragFloat(const char* label, float* v, float v_step = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f"); // If v_max >= v_max we have no bound
IMGUI_API bool DragInt(const char* label, int* v, int v_step = 1, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
IMGUI_API bool DragInt(const char* label, int* v, int v_step = 1, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
// Widgets: Input
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);