mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 05:27:01 +00:00
Examples: update readme
This commit is contained in:
parent
8cf7df7ec4
commit
62671ef96e
@ -1,10 +1,10 @@
|
||||
Those are standalone ready-to-build applications to demonstrate ImGui.
|
||||
Binaries of those demos are available from the main GitHub page.
|
||||
|
||||
Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries
|
||||
|
||||
TL;DR;
|
||||
Refer to 'opengl_example' (not 'opengl3_example') to understand how the library is setup.
|
||||
Copy the imgui_impl_xxx.cpp/.h file you need if you are using one of the rendering backend used in an example.
|
||||
If you are using a different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
|
||||
Copy the imgui_impl_xxx.cpp/.h files you need if you are using one of provided rendering/IO backends.
|
||||
If using different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
|
||||
|
||||
|
||||
ImGui is highly portable and only requires a few things to run:
|
||||
@ -29,8 +29,9 @@ opengl_example/
|
||||
opengl3_example/
|
||||
OpenGL example, using GLFW/GL3W + programmable pipeline.
|
||||
This uses more modern OpenGL calls and custom shaders.
|
||||
Even if your application is using modern OpenGL you are better off copying the code from the fixed pipeline version!
|
||||
I don't think there is an advantage using this over the simpler example, but it is provided for reference.
|
||||
Even if your application is using modern OpenGL you are better off copying the code from the fixed
|
||||
pipeline version! I don't think there is an advantage using this over the simpler example, but it is
|
||||
provided for reference.
|
||||
|
||||
directx9_example/
|
||||
DirectX9 example, Windows only.
|
||||
@ -41,7 +42,8 @@ directx11_example/
|
||||
|
||||
ios_example/
|
||||
iOS example.
|
||||
Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky.
|
||||
Using Synergy to access keyboard/mouse data from server computer.
|
||||
Synergy keyboard integration is rather hacky.
|
||||
|
||||
sdl_opengl_example/
|
||||
SDL2 + OpenGL example.
|
||||
|
Loading…
Reference in New Issue
Block a user