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https://github.com/Drezil/imgui.git
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WIP Menus: further fixes for resizing (#126)
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parent
f44526cc45
commit
6251d37987
79
imgui.cpp
79
imgui.cpp
@ -994,41 +994,44 @@ struct ImGuiGroupData
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float BackupLogLinePosY;
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};
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// Simple column measurement currently used for menu items
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// Simple column measurement currently used for menu items. This is very short-sighted for now.
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struct ImGuiSimpleColumns
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{
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int Count;
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float Width;
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float Spacing;
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float Width, NextWidth;
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float Pos[8], NextWidths[8];
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ImGuiSimpleColumns() { Count = 0; Width = 0.0f; memset(Pos, 0, sizeof(Pos)); memset(NextWidths, 0, sizeof(NextWidths)); }
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ImGuiSimpleColumns() { Count = 0; Spacing = 0.0f; Width = 0.0f; NextWidth = 0.0f; memset(Pos, 0, sizeof(Pos)); memset(NextWidths, 0, sizeof(NextWidths)); }
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void Update(int count, float spacing, bool clear)
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{
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IM_ASSERT(Count <= IM_ARRAYSIZE(Pos));
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Count = count;
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Width = 0.0f;
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Width = NextWidth = 0.0f;
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Spacing = spacing;
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if (clear) memset(NextWidths, 0, sizeof(NextWidths));
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for (int i = 0; i < Count; i++)
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{
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if (i > 0 && NextWidths[i] > 0.0f)
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Width += spacing;
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Width += Spacing;
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Pos[i] = (float)(int)Width;
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Width += NextWidths[i];
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NextWidths[i] = 0.0f;
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}
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}
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void Extend(float w0, float w1, float w2) // not using va_arg because they promote float to double
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float DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double
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{
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NextWidth = 0.0f;
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NextWidths[0] = ImMax(NextWidths[0], w0);
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NextWidths[1] = ImMax(NextWidths[1], w1);
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NextWidths[2] = ImMax(NextWidths[2], w2);
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for (int i = 0; i < 3; i++)
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NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f);
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return ImMax(Width, NextWidth);
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}
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void FillExtraSpace(float avail_w, int column_no)
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float CalcExtraSpace(float avail_w)
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{
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if (Width >= avail_w) return;
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float extra_w = avail_w - Width;
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Width = avail_w;
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for (int i = column_no+1; i < Count; i++)
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Pos[i] += extra_w;
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return ImMax(0.0f, avail_w - Width);
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}
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};
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@ -7204,9 +7207,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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return value_changed;
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}
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// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
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// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
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bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
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static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, const ImVec2 size_draw_arg)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -7215,20 +7216,22 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
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const ImVec2 pos = window->DC.CursorPos;
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ImRect bb(pos, pos + size);
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ItemSize(bb);
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// Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing.
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// Fill horizontal space.
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const ImVec2 window_padding = window->WindowPadding();
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const float w_full = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x);
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const ImVec2 size_full(size_arg.x != 0.0f ? size_arg.x : w_full, size_arg.y != 0.0f ? size_arg.y : label_size.y);
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ImRect bb_with_spacing(pos, pos + size_full);
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if (size_arg.x == 0.0f)
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const float w_draw = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x);
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const ImVec2 size_draw(size_draw_arg.x != 0.0f ? size_draw_arg.x : w_draw, size_draw_arg.y != 0.0f ? size_draw_arg.y : size.y);
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ImRect bb_with_spacing(pos, pos + size_draw);
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if (size_draw_arg.x == 0.0f)
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bb_with_spacing.Max.x += window_padding.x;
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// Selectables are tightly packed together, we extend the box to cover spacing between selectable.
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const float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f);
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const float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f);
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const float spacing_R = style.ItemSpacing.x - spacing_L;
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@ -7261,9 +7264,16 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
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return pressed;
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}
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// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
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// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
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bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
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{
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return SelectableEx(label, selected, size_arg, size_arg);
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}
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bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_arg)
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{
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if (ImGui::Selectable(label, *p_selected, size_arg))
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if (SelectableEx(label, *p_selected, size_arg, size_arg))
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{
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*p_selected = !*p_selected;
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return true;
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@ -7376,21 +7386,20 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected)
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f);
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window->MenuColumns.Extend(label_size.x, shortcut_size.x, g.FontSize * 1.10f); // Feedback for next frame
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window->MenuColumns.FillExtraSpace(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x, 0);
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float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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float w = window->MenuColumns.Width;
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bool pressed = ImGui::Selectable(label, false, ImVec2(w, 0.0f));
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bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f));
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if (shortcut_size.x > 0.0f)
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{
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ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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RenderText(pos + ImVec2(window->MenuColumns.Pos[1], 0.0f), shortcut, NULL, false);
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RenderText(pos + ImVec2(window->MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false);
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ImGui::PopStyleColor();
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}
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if (selected)
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RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + g.FontSize * 0.10f, 0.0f), window->Color(ImGuiCol_Text));
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RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), window->Color(ImGuiCol_Text));
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return pressed;
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}
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@ -7415,16 +7424,15 @@ bool ImGui::BeginMenu(const char* label)
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return false;
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const ImGuiID id = window->GetID(label);
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bool opened = IsPopupOpen(id);
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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window->MenuColumns.Extend(label_size.x, 0.0f, g.FontSize * 1.10f); // Feedback to next frame
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window->MenuColumns.FillExtraSpace(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x, 0);
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float w = window->MenuColumns.Width;
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ImGui::Selectable(label, opened, ImVec2(w, 0.0f));
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RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + g.FontSize * 0.20f, 0.0f), false);
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float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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bool opened = IsPopupOpen(id);
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SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f));
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RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
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bool hovered = ImGui::IsItemHovered();
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if (!opened && hovered)
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@ -10333,7 +10341,6 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::MenuItem("Quit", "Alt+F4");
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ImGui::EndPopup();
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}
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ImGui::TreePop();
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}
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