mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Examples: Comments, Demo: Log early out, TODO. (#1553)
This commit is contained in:
parent
17efd7b3b0
commit
6201cad2b4
7
TODO.txt
7
TODO.txt
@ -17,7 +17,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- window: background options for child windows, border option (disable rounding).
|
||||
- window: resizing from any sides? done. > need backends to honor mouse cursors properly. (#822)
|
||||
- window: resize from borders: support some form of outer padding to make it easier to grab borders. (#822)
|
||||
- window: begin with *p_open == false should return false.
|
||||
- window: fix resize glitch when collapsing an AlwaysAutoResize window.
|
||||
- window: begin with *p_open == false could return false.
|
||||
- window: get size/pos helpers given names (see discussion in #249)
|
||||
- window: a collapsed window can be stuck behind the main menu bar?
|
||||
- window: when window is very small, prioritize resize button over close button.
|
||||
@ -28,7 +29,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call.
|
||||
- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
|
||||
- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
|
||||
!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
|
||||
- window: investigate better auto-positioning for new windows.
|
||||
- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
|
||||
- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
|
||||
|
||||
- drawdata: make it easy to clone (or swap?) a ImDrawData so user can easily save that data if they use threaded rendering.
|
||||
@ -218,6 +220,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- drag and drop: add demo. (#143, #479)
|
||||
- drag and drop: have some way to know when a drag begin from BeginDragDropSource() pov
|
||||
- drag and drop: allow using with other mouse buttons (where activeid won't be set). (#1637)
|
||||
- drag and drop: make it easier and provide a demo to have tooltip both are source and target site, with a more detailed one on target site (tooltip ordering problem)
|
||||
- drag and drop: test with reordering nodes (in a list, or a tree node). (#143)
|
||||
- drag and drop: test integrating with os drag and drop.
|
||||
- drag and drop: make payload optional? (#143)
|
||||
|
@ -7,9 +7,13 @@
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include <stdio.h>
|
||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc.
|
||||
|
||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
|
||||
//#include <glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
//#include <glext.h>
|
||||
//#include <glad/glad.h>
|
||||
|
||||
#include <GLFW/glfw3.h> // Include glfw3.h after our OpenGL definitions
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
|
@ -7,10 +7,13 @@
|
||||
#include "imgui_impl_sdl.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include <stdio.h>
|
||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc.
|
||||
//#include <glew.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
|
||||
//#include <glew.h>
|
||||
//#include <glext.h>
|
||||
//#include <glad/glad.h>
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
// Setup SDL
|
||||
|
@ -31,8 +31,11 @@
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc.
|
||||
|
||||
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
|
||||
//#include <glew.h>
|
||||
//#include <glext.h>
|
||||
//#include <glad/glad.h>
|
||||
|
||||
// OpenGL Data
|
||||
static char g_GlslVersion[32] = "";
|
||||
|
@ -2905,7 +2905,7 @@ struct ExampleAppConsole
|
||||
// Here we create a context menu only available from the title bar.
|
||||
if (ImGui::BeginPopupContextItem())
|
||||
{
|
||||
if (ImGui::MenuItem("Close"))
|
||||
if (ImGui::MenuItem("Close Console"))
|
||||
*p_open = false;
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
@ -3172,7 +3172,11 @@ struct ExampleAppLog
|
||||
void Draw(const char* title, bool* p_open = NULL)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin(title, p_open);
|
||||
if (!ImGui::Begin(title, p_open))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
if (ImGui::Button("Clear")) Clear();
|
||||
ImGui::SameLine();
|
||||
bool copy = ImGui::Button("Copy");
|
||||
|
Loading…
Reference in New Issue
Block a user