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Examples: Comments, Demo: Log early out, TODO. (#1553)
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TODO.txt
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TODO.txt
@ -17,7 +17,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window: background options for child windows, border option (disable rounding).
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- window: background options for child windows, border option (disable rounding).
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- window: resizing from any sides? done. > need backends to honor mouse cursors properly. (#822)
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- window: resizing from any sides? done. > need backends to honor mouse cursors properly. (#822)
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- window: resize from borders: support some form of outer padding to make it easier to grab borders. (#822)
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- window: resize from borders: support some form of outer padding to make it easier to grab borders. (#822)
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- window: begin with *p_open == false should return false.
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- window: fix resize glitch when collapsing an AlwaysAutoResize window.
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- window: begin with *p_open == false could return false.
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- window: get size/pos helpers given names (see discussion in #249)
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- window: get size/pos helpers given names (see discussion in #249)
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- window: a collapsed window can be stuck behind the main menu bar?
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- window: a collapsed window can be stuck behind the main menu bar?
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- window: when window is very small, prioritize resize button over close button.
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- window: when window is very small, prioritize resize button over close button.
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@ -28,7 +29,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call.
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- window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call.
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- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
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- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
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- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
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- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
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!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
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- window: investigate better auto-positioning for new windows.
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- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
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- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
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- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
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- drawdata: make it easy to clone (or swap?) a ImDrawData so user can easily save that data if they use threaded rendering.
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- drawdata: make it easy to clone (or swap?) a ImDrawData so user can easily save that data if they use threaded rendering.
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@ -218,6 +220,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- drag and drop: add demo. (#143, #479)
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- drag and drop: add demo. (#143, #479)
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- drag and drop: have some way to know when a drag begin from BeginDragDropSource() pov
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- drag and drop: have some way to know when a drag begin from BeginDragDropSource() pov
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- drag and drop: allow using with other mouse buttons (where activeid won't be set). (#1637)
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- drag and drop: allow using with other mouse buttons (where activeid won't be set). (#1637)
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- drag and drop: make it easier and provide a demo to have tooltip both are source and target site, with a more detailed one on target site (tooltip ordering problem)
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- drag and drop: test with reordering nodes (in a list, or a tree node). (#143)
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- drag and drop: test with reordering nodes (in a list, or a tree node). (#143)
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- drag and drop: test integrating with os drag and drop.
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- drag and drop: test integrating with os drag and drop.
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- drag and drop: make payload optional? (#143)
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- drag and drop: make payload optional? (#143)
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@ -7,9 +7,13 @@
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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#include <stdio.h>
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc.
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
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//#include <glew.h>
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//#include <glew.h>
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#include <GLFW/glfw3.h>
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//#include <glext.h>
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//#include <glad/glad.h>
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#include <GLFW/glfw3.h> // Include glfw3.h after our OpenGL definitions
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static void glfw_error_callback(int error, const char* description)
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static void glfw_error_callback(int error, const char* description)
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{
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{
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@ -7,10 +7,13 @@
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_opengl3.h"
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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#include <stdio.h>
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc.
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//#include <glew.h>
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#include <SDL.h>
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#include <SDL.h>
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
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//#include <glew.h>
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//#include <glext.h>
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//#include <glad/glad.h>
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int main(int, char**)
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int main(int, char**)
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{
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{
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// Setup SDL
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// Setup SDL
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@ -31,8 +31,11 @@
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_impl_opengl3.h"
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#include "imgui_impl_opengl3.h"
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may freely use any other OpenGL loader such as: glew, glad, glLoadGen, etc.
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc.
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//#include <glew.h>
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//#include <glew.h>
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//#include <glext.h>
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//#include <glad/glad.h>
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// OpenGL Data
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// OpenGL Data
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static char g_GlslVersion[32] = "";
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static char g_GlslVersion[32] = "";
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@ -2905,7 +2905,7 @@ struct ExampleAppConsole
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// Here we create a context menu only available from the title bar.
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// Here we create a context menu only available from the title bar.
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if (ImGui::BeginPopupContextItem())
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if (ImGui::BeginPopupContextItem())
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{
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{
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if (ImGui::MenuItem("Close"))
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if (ImGui::MenuItem("Close Console"))
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*p_open = false;
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*p_open = false;
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ImGui::EndPopup();
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ImGui::EndPopup();
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}
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}
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@ -3172,7 +3172,11 @@ struct ExampleAppLog
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void Draw(const char* title, bool* p_open = NULL)
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void Draw(const char* title, bool* p_open = NULL)
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{
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{
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ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver);
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ImGui::Begin(title, p_open);
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if (!ImGui::Begin(title, p_open))
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{
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ImGui::End();
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return;
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}
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if (ImGui::Button("Clear")) Clear();
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if (ImGui::Button("Clear")) Clear();
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ImGui::SameLine();
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ImGui::SameLine();
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bool copy = ImGui::Button("Copy");
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bool copy = ImGui::Button("Copy");
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