Added optional Indent() Unindent() width (#324, #581)

This commit is contained in:
ocornut
2016-05-28 18:40:00 +02:00
parent a0a48f6e59
commit 61c294bb52
2 changed files with 9 additions and 9 deletions

View File

@ -546,12 +546,12 @@
- drag float: up/down axis
- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
- tree node / optimization: avoid formatting when clipped.
- tree node: clarify spacing, perhaps provide API to query exact spacing. provide API to draw the primitive. same with Bullet().
- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
- tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
- tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings?
- tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits?
- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249)
- settings: write more decent code to allow saving/loading new fields
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
- style: add window shadows.
@ -9375,19 +9375,19 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
}
}
void ImGui::Indent()
void ImGui::Indent(float indent_w)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
window->DC.IndentX += g.Style.IndentSpacing;
window->DC.IndentX += (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
}
void ImGui::Unindent()
void ImGui::Unindent(float indent_w)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
window->DC.IndentX -= g.Style.IndentSpacing;
window->DC.IndentX -= (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
}