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								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
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								imgui.cpp
									
									
									
									
									
								
							| @@ -546,12 +546,12 @@ | ||||
|  - drag float: up/down axis | ||||
|  - drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits) | ||||
|  - tree node / optimization: avoid formatting when clipped. | ||||
|  - tree node: clarify spacing, perhaps provide API to query exact spacing. provide API to draw the primitive. same with Bullet(). | ||||
|  - tree node: tree-node/header right-most side doesn't take account of horizontal scrolling. | ||||
|  - tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings | ||||
|  - tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings? | ||||
|  - tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits? | ||||
|  - tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer) | ||||
|  - textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249) | ||||
|  - tree node: tweak color scheme to distinguish headers from selected tree node (#581) | ||||
|  - textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249) | ||||
|  - settings: write more decent code to allow saving/loading new fields | ||||
|  - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file | ||||
|  - style: add window shadows. | ||||
| @@ -9375,19 +9375,19 @@ void ImGui::Columns(int columns_count, const char* id, bool border) | ||||
|     } | ||||
| } | ||||
|  | ||||
| void ImGui::Indent() | ||||
| void ImGui::Indent(float indent_w) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     window->DC.IndentX += g.Style.IndentSpacing; | ||||
|     window->DC.IndentX += (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing; | ||||
|     window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; | ||||
| } | ||||
|  | ||||
| void ImGui::Unindent() | ||||
| void ImGui::Unindent(float indent_w) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     window->DC.IndentX -= g.Style.IndentSpacing; | ||||
|     window->DC.IndentX -= (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing; | ||||
|     window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; | ||||
| } | ||||
|  | ||||
|   | ||||
							
								
								
									
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
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								imgui.h
									
									
									
									
									
								
							| @@ -197,8 +197,8 @@ namespace ImGui | ||||
|     IMGUI_API void          NewLine();                                                          // undo a SameLine() | ||||
|     IMGUI_API void          Spacing();                                                          // add vertical spacing | ||||
|     IMGUI_API void          Dummy(const ImVec2& size);                                          // add a dummy item of given size | ||||
|     IMGUI_API void          Indent();                                                           // move content position toward the right by style.IndentSpacing | ||||
|     IMGUI_API void          Unindent();                                                         // move content position back to the left by style.IndentSpacing | ||||
|     IMGUI_API void          Indent(float indent_w = 0.0f);                                      // move content position toward the right, by style.IndentSpacing or indent_w if >0 | ||||
|     IMGUI_API void          Unindent(float indent_w = 0.0f);                                    // move content position back to the left, by style.IndentSpacing or indent_w if >0 | ||||
|     IMGUI_API void          BeginGroup();                                                       // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) | ||||
|     IMGUI_API void          EndGroup(); | ||||
|     IMGUI_API ImVec2        GetCursorPos();                                                     // cursor position is relative to window position | ||||
|   | ||||
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