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							| @@ -6796,9 +6796,14 @@ void ImGui::FocusWindow(ImGuiWindow* window) | ||||
|     IM_ASSERT(window == NULL || window->RootWindow != NULL); | ||||
|     ImGuiWindow* focus_front_window = window ? window->RootWindowDockStop : NULL; | ||||
|     ImGuiWindow* display_front_window = window ? window->RootWindow : NULL; | ||||
|     ImGuiDockNode* dock_node = window ? window->DockNode : NULL; | ||||
|     bool active_id_window_is_dock_node_host = (g.ActiveIdWindow && dock_node && dock_node->HostWindow == g.ActiveIdWindow); | ||||
|  | ||||
|     // Steal focus on active widgets | ||||
|     if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindowDockStop != focus_front_window) | ||||
|     // Steal active widgets. Some of the cases it triggers includes: | ||||
|     // - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run. | ||||
|     // - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId) | ||||
|     // - Using dock host items (tab, collapse button) can trigger this before we redirect the ActiveIdWindow toward the child window. | ||||
|     if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindowDockStop != focus_front_window && !active_id_window_is_dock_node_host) | ||||
|         ClearActiveID(); | ||||
|  | ||||
|     // Passing NULL allow to disable keyboard focus | ||||
| @@ -6807,8 +6812,8 @@ void ImGui::FocusWindow(ImGuiWindow* window) | ||||
|     window->LastFrameJustFocused = g.FrameCount; | ||||
|  | ||||
|     // Select in dock node | ||||
|     if (window->DockNode && window->DockNode->TabBar) | ||||
|         window->DockNode->TabBar->SelectedTabId = window->DockNode->TabBar->NextSelectedTabId = window->ID; | ||||
|     if (dock_node && dock_node->TabBar) | ||||
|         dock_node->TabBar->SelectedTabId = dock_node->TabBar->NextSelectedTabId = window->ID; | ||||
|  | ||||
|     // Bring to front | ||||
|     BringWindowToFocusFront(focus_front_window); | ||||
|   | ||||
| @@ -7289,6 +7289,11 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, | ||||
|         tab_bar->NextSelectedTabId = id; | ||||
|     hovered |= (g.HoveredId == id); | ||||
|  | ||||
|     // Transfer active id window so the active id is not owned by the dock host (as StartMouseMovingWindow() | ||||
|     // will only do it on the drag). This allows FocusWindow() to be more conservative in how it clears active id. | ||||
|     if (held && docked_window && g.ActiveId == id && g.ActiveIdIsJustActivated) | ||||
|         g.ActiveIdWindow = docked_window; | ||||
|  | ||||
|     // Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered) | ||||
|     if (!held) | ||||
|         SetItemAllowOverlap(); | ||||
|   | ||||
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