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	BeginPopupContextWindow() and BeginPopupContextVoid() reopen window on subsequent click (#439)
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							| @@ -3111,10 +3111,11 @@ static bool IsPopupOpen(ImGuiID id) | ||||
|     return opened; | ||||
| } | ||||
|  | ||||
| // Mark popup as open. Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. | ||||
| // Mark popup as open (toggle toward open state).  | ||||
| // Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. | ||||
| // Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). | ||||
| // One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL) | ||||
| void ImGui::OpenPopup(const char* str_id) | ||||
| void ImGui::OpenPopupEx(const char* str_id, bool reopen_existing) | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
| @@ -3123,13 +3124,18 @@ void ImGui::OpenPopup(const char* str_id) | ||||
|     ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) | ||||
|     if (g.OpenedPopupStack.Size < current_stack_size + 1) | ||||
|         g.OpenedPopupStack.push_back(popup_ref); | ||||
|     else if (g.OpenedPopupStack[current_stack_size].PopupID != id) | ||||
|     else if (reopen_existing || g.OpenedPopupStack[current_stack_size].PopupID != id) | ||||
|     { | ||||
|         g.OpenedPopupStack.resize(current_stack_size+1); | ||||
|         g.OpenedPopupStack[current_stack_size] = popup_ref; | ||||
|     } | ||||
| } | ||||
|  | ||||
| void ImGui::OpenPopup(const char* str_id) | ||||
| { | ||||
|     ImGui::OpenPopupEx(str_id, false); | ||||
| } | ||||
|  | ||||
| static void CloseInactivePopups() | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
| @@ -3276,10 +3282,12 @@ void ImGui::EndPopup() | ||||
|         ImGui::PopStyleVar(); | ||||
| } | ||||
|  | ||||
| // FIXME: Allow to reopen existing, would need to a/ read DC.LastItemHoveredRect instead of DC.LastItemHoveredAndUsable and b/ add parameter to API (more tricky) | ||||
| bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button) | ||||
| { | ||||
|     if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(mouse_button)) | ||||
|         ImGui::OpenPopup(str_id); | ||||
|     ImGuiWindow* window = GetCurrentWindowRead(); | ||||
|     if (window->DC.LastItemHoveredAndUsable && ImGui::IsMouseClicked(mouse_button)) | ||||
|         ImGui::OpenPopupEx(str_id, false); | ||||
|     return ImGui::BeginPopup(str_id); | ||||
| } | ||||
|  | ||||
| @@ -3288,7 +3296,7 @@ bool ImGui::BeginPopupContextWindow(bool also_over_items, const char* str_id, in | ||||
|     if (!str_id) str_id = "window_context_menu"; | ||||
|     if (ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(mouse_button)) | ||||
|         if (also_over_items || !ImGui::IsAnyItemHovered()) | ||||
|             ImGui::OpenPopup(str_id); | ||||
|             ImGui::OpenPopupEx(str_id, true); | ||||
|     return ImGui::BeginPopup(str_id); | ||||
| } | ||||
|  | ||||
| @@ -3296,7 +3304,7 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button) | ||||
| { | ||||
|     if (!str_id) str_id = "void_context_menu"; | ||||
|     if (!ImGui::IsMouseHoveringAnyWindow() && ImGui::IsMouseClicked(mouse_button)) | ||||
|         ImGui::OpenPopup(str_id); | ||||
|         ImGui::OpenPopupEx(str_id, true); | ||||
|     return ImGui::BeginPopup(str_id); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -683,6 +683,8 @@ namespace ImGui | ||||
|     IMGUI_API float         CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); | ||||
|     IMGUI_API void          SetItemAllowOverlap();      // Allow last item to be overlapped by a subsequent item | ||||
|  | ||||
|     IMGUI_API void          OpenPopupEx(const char* str_id, bool reopen_existing); | ||||
|  | ||||
|     inline IMGUI_API ImU32  GetColorU32(ImGuiCol idx, float alpha_mul)  { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ImGui::ColorConvertFloat4ToU32(c); } | ||||
|     inline IMGUI_API ImU32  GetColorU32(const ImVec4& col)              { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); } | ||||
|  | ||||
|   | ||||
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