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BeginPopupContextWindow() and BeginPopupContextVoid() reopen window on subsequent click (#439)
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parent
66886405f6
commit
6102aa1375
22
imgui.cpp
22
imgui.cpp
@ -3111,10 +3111,11 @@ static bool IsPopupOpen(ImGuiID id)
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return opened;
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}
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// Mark popup as open. Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
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// Mark popup as open (toggle toward open state).
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// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
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// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL)
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void ImGui::OpenPopup(const char* str_id)
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void ImGui::OpenPopupEx(const char* str_id, bool reopen_existing)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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@ -3123,13 +3124,18 @@ void ImGui::OpenPopup(const char* str_id)
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ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
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if (g.OpenedPopupStack.Size < current_stack_size + 1)
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g.OpenedPopupStack.push_back(popup_ref);
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else if (g.OpenedPopupStack[current_stack_size].PopupID != id)
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else if (reopen_existing || g.OpenedPopupStack[current_stack_size].PopupID != id)
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{
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g.OpenedPopupStack.resize(current_stack_size+1);
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g.OpenedPopupStack[current_stack_size] = popup_ref;
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}
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}
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void ImGui::OpenPopup(const char* str_id)
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{
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ImGui::OpenPopupEx(str_id, false);
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}
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static void CloseInactivePopups()
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{
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ImGuiState& g = *GImGui;
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@ -3276,10 +3282,12 @@ void ImGui::EndPopup()
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ImGui::PopStyleVar();
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}
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// FIXME: Allow to reopen existing, would need to a/ read DC.LastItemHoveredRect instead of DC.LastItemHoveredAndUsable and b/ add parameter to API (more tricky)
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bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
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{
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if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(mouse_button))
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ImGui::OpenPopup(str_id);
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ImGuiWindow* window = GetCurrentWindowRead();
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if (window->DC.LastItemHoveredAndUsable && ImGui::IsMouseClicked(mouse_button))
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ImGui::OpenPopupEx(str_id, false);
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return ImGui::BeginPopup(str_id);
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}
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@ -3288,7 +3296,7 @@ bool ImGui::BeginPopupContextWindow(bool also_over_items, const char* str_id, in
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if (!str_id) str_id = "window_context_menu";
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if (ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(mouse_button))
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if (also_over_items || !ImGui::IsAnyItemHovered())
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ImGui::OpenPopup(str_id);
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ImGui::OpenPopupEx(str_id, true);
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return ImGui::BeginPopup(str_id);
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}
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@ -3296,7 +3304,7 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
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{
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if (!str_id) str_id = "void_context_menu";
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if (!ImGui::IsMouseHoveringAnyWindow() && ImGui::IsMouseClicked(mouse_button))
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ImGui::OpenPopup(str_id);
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ImGui::OpenPopupEx(str_id, true);
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return ImGui::BeginPopup(str_id);
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}
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@ -683,6 +683,8 @@ namespace ImGui
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IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
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IMGUI_API void SetItemAllowOverlap(); // Allow last item to be overlapped by a subsequent item
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IMGUI_API void OpenPopupEx(const char* str_id, bool reopen_existing);
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inline IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul) { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ImGui::ColorConvertFloat4ToU32(c); }
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inline IMGUI_API ImU32 GetColorU32(const ImVec4& col) { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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