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ImFont::RenderText() faster handling of rendering above clipping rect (useful for #200)
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@ -10095,7 +10095,13 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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if (y1 > clip_rect.w)
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break;
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float y2 = (float)(y1 + glyph->Height * scale);
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if (y2 >= clip_rect.y) // FIMXE-OPT: could fast-forward until next line (without breaking word-wrapping)
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if (y2 < clip_rect.y)
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{
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// Fast-forward until next line
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char_width = 0.0f;
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while (s < text_end && *s != '\n') s++;
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}
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else
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{
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float x1 = (float)(x + glyph->XOffset * scale);
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float x2 = (float)(x1 + glyph->Width * scale);
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