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	ImFont::RenderText() faster handling of rendering above clipping rect (useful for #200)
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		@@ -10095,7 +10095,13 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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                if (y1 > clip_rect.w)
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                    break;
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                float y2 = (float)(y1 + glyph->Height * scale);
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                if (y2 >= clip_rect.y) // FIMXE-OPT: could fast-forward until next line (without breaking word-wrapping)
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                if (y2 < clip_rect.y)
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                {
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                    // Fast-forward until next line
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                    char_width = 0.0f;
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                    while (s < text_end && *s != '\n') s++;
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                }
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                else
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                {
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                    float x1 = (float)(x + glyph->XOffset * scale);
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                    float x2 = (float)(x1 + glyph->Width * scale);
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