Merge misc/shallow changes from Docking to reduce drift.

Most are comments. Fix menu bar clipping: 07ff47bf1b
This commit is contained in:
omar
2020-01-28 20:06:34 +01:00
parent 6c1a73774d
commit 5f4dfad5b7
5 changed files with 67 additions and 61 deletions

View File

@ -646,8 +646,9 @@ struct ImVec1
struct ImVec2ih
{
short x, y;
ImVec2ih() { x = y = 0; }
ImVec2ih(short _x, short _y) { x = _x; y = _y; }
ImVec2ih() { x = y = 0; }
ImVec2ih(short _x, short _y) { x = _x; y = _y; }
explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; }
};
// 2D axis aligned bounding-box
@ -976,7 +977,7 @@ struct ImGuiPtrOrIndex
};
//-----------------------------------------------------------------------------
// Main imgui context
// Main Dear ImGui context
//-----------------------------------------------------------------------------
struct ImGuiContext
@ -1416,7 +1417,7 @@ struct IMGUI_API ImGuiWindowTempData
struct IMGUI_API ImGuiWindow
{
char* Name;
ImGuiID ID; // == ImHash(Name)
ImGuiID ID; // == ImHashStr(Name)
ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
ImVec2 Pos; // Position (always rounded-up to nearest pixel)
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
@ -1443,6 +1444,7 @@ struct IMGUI_API ImGuiWindow
bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
bool Hidden; // Do not display (== (HiddenFrames*** > 0))
bool IsFallbackWindow; // Set on the "Debug##Default" window.
bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
@ -1568,7 +1570,7 @@ struct ImGuiTabBar
{
ImVector<ImGuiTabItem> Tabs;
ImGuiID ID; // Zero for tab-bars used by docking
ImGuiID SelectedTabId; // Selected tab
ImGuiID SelectedTabId; // Selected tab/window
ImGuiID NextSelectedTabId;
ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
int CurrFrameVisible;