mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-03 22:51:06 +01:00 
			
		
		
		
	Merge misc/shallow changes from Docking to reduce drift.
Most are comments. Fix menu bar clipping: 07ff47bf1b
			
			
This commit is contained in:
		@@ -71,6 +71,7 @@ Other Changes:
 | 
			
		||||
  those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
 | 
			
		||||
- ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x'.
 | 
			
		||||
- ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available.
 | 
			
		||||
- MenuBar: Fix minor clipping issue where occasionally a menu text can overlap the right-most border.
 | 
			
		||||
- ImDrawList: AddCircle(), AddCircleFilled() API can now auto-tessellate when provided a segment
 | 
			
		||||
  count of zero. Alter tessellation quality with 'style.CircleSegmentMaxError'. [@ShironekoBen]
 | 
			
		||||
- ImDrawList: Add AddNgon(), AddNgonFilled() API with a guarantee on the explicit segment count.
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										104
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										104
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -807,7 +807,7 @@ CODE
 | 
			
		||||
// Debug options
 | 
			
		||||
#define IMGUI_DEBUG_NAV_SCORING     0   // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
 | 
			
		||||
#define IMGUI_DEBUG_NAV_RECTS       0   // Display the reference navigation rectangle for each window
 | 
			
		||||
#define IMGUI_DEBUG_INI_SETTINGS    0   // Save additional comments in .ini file
 | 
			
		||||
#define IMGUI_DEBUG_INI_SETTINGS    0   // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower)
 | 
			
		||||
 | 
			
		||||
// Visual Studio warnings
 | 
			
		||||
#ifdef _MSC_VER
 | 
			
		||||
@@ -983,7 +983,7 @@ ImGuiStyle::ImGuiStyle()
 | 
			
		||||
    ColorButtonPosition     = ImGuiDir_Right;   // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
 | 
			
		||||
    ButtonTextAlign         = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
 | 
			
		||||
    SelectableTextAlign     = ImVec2(0.0f,0.0f);// Alignment of selectable text when button is larger than text.
 | 
			
		||||
    DisplayWindowPadding    = ImVec2(19,19);    // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
 | 
			
		||||
    DisplayWindowPadding    = ImVec2(19,19);    // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
 | 
			
		||||
    DisplaySafeAreaPadding  = ImVec2(3,3);      // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
 | 
			
		||||
    MouseCursorScale        = 1.0f;             // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
 | 
			
		||||
    AntiAliasedLines        = true;             // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
 | 
			
		||||
@@ -2621,6 +2621,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
 | 
			
		||||
    SkipItems = false;
 | 
			
		||||
    Appearing = false;
 | 
			
		||||
    Hidden = false;
 | 
			
		||||
    IsFallbackWindow = false;
 | 
			
		||||
    HasCloseButton = false;
 | 
			
		||||
    ResizeBorderHeld = -1;
 | 
			
		||||
    BeginCount = 0;
 | 
			
		||||
@@ -2835,18 +2836,17 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFla
 | 
			
		||||
    // An active popup disable hovering on other windows (apart from its own children)
 | 
			
		||||
    // FIXME-OPT: This could be cached/stored within the window.
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    if (!g.NavWindow)
 | 
			
		||||
        return true;
 | 
			
		||||
    if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
 | 
			
		||||
        if (focused_root_window->WasActive && focused_root_window != window->RootWindow)
 | 
			
		||||
        {
 | 
			
		||||
            // For the purpose of those flags we differentiate "standard popup" from "modal popup"
 | 
			
		||||
            // NB: The order of those two tests is important because Modal windows are also Popups.
 | 
			
		||||
            if (focused_root_window->Flags & ImGuiWindowFlags_Modal)
 | 
			
		||||
                return false;
 | 
			
		||||
            if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup))
 | 
			
		||||
                return false;
 | 
			
		||||
        }
 | 
			
		||||
    if (g.NavWindow)
 | 
			
		||||
        if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
 | 
			
		||||
            if (focused_root_window->WasActive && focused_root_window != window->RootWindow)
 | 
			
		||||
            {
 | 
			
		||||
                // For the purpose of those flags we differentiate "standard popup" from "modal popup"
 | 
			
		||||
                // NB: The order of those two tests is important because Modal windows are also Popups.
 | 
			
		||||
                if (focused_root_window->Flags & ImGuiWindowFlags_Modal)
 | 
			
		||||
                    return false;
 | 
			
		||||
                if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup))
 | 
			
		||||
                    return false;
 | 
			
		||||
            }
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -3290,10 +3290,10 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Initiate moving window, handle left-click and right-click focus
 | 
			
		||||
// Initiate moving window when clicking on empty space or title bar.
 | 
			
		||||
// Handle left-click and right-click focus.
 | 
			
		||||
void ImGui::UpdateMouseMovingWindowEndFrame()
 | 
			
		||||
{
 | 
			
		||||
    // Initiate moving window
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    if (g.ActiveId != 0 || g.HoveredId != 0)
 | 
			
		||||
        return;
 | 
			
		||||
@@ -3787,9 +3787,10 @@ void ImGui::NewFrame()
 | 
			
		||||
    // Create implicit/fallback window - which we will only render it if the user has added something to it.
 | 
			
		||||
    // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
 | 
			
		||||
    // This fallback is particularly important as it avoid ImGui:: calls from crashing.
 | 
			
		||||
    g.WithinFrameScopeWithImplicitWindow = true;
 | 
			
		||||
    SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
 | 
			
		||||
    Begin("Debug##Default");
 | 
			
		||||
    g.WithinFrameScopeWithImplicitWindow = true;
 | 
			
		||||
    IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true);
 | 
			
		||||
 | 
			
		||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
 | 
			
		||||
    ImGuiTestEngineHook_PostNewFrame(&g);
 | 
			
		||||
@@ -4014,10 +4015,8 @@ static void AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWin
 | 
			
		||||
static void AddRootWindowToDrawData(ImGuiWindow* window)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    if (window->Flags & ImGuiWindowFlags_Tooltip)
 | 
			
		||||
        AddWindowToDrawData(&g.DrawDataBuilder.Layers[1], window);
 | 
			
		||||
    else
 | 
			
		||||
        AddWindowToDrawData(&g.DrawDataBuilder.Layers[0], window);
 | 
			
		||||
    int layer = (window->Flags & ImGuiWindowFlags_Tooltip) ? 1 : 0;
 | 
			
		||||
    AddWindowToDrawData(&g.DrawDataBuilder.Layers[layer], window);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImDrawDataBuilder::FlattenIntoSingleLayer()
 | 
			
		||||
@@ -4156,16 +4155,17 @@ void ImGui::Render()
 | 
			
		||||
    if (g.FrameCountEnded != g.FrameCount)
 | 
			
		||||
        EndFrame();
 | 
			
		||||
    g.FrameCountRendered = g.FrameCount;
 | 
			
		||||
 | 
			
		||||
    // Gather ImDrawList to render (for each active window)
 | 
			
		||||
    g.IO.MetricsRenderWindows = 0;
 | 
			
		||||
    g.DrawDataBuilder.Clear();
 | 
			
		||||
    
 | 
			
		||||
    // Add background ImDrawList
 | 
			
		||||
    if (!g.BackgroundDrawList.VtxBuffer.empty())
 | 
			
		||||
        AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.BackgroundDrawList);
 | 
			
		||||
 | 
			
		||||
    // Add ImDrawList to render
 | 
			
		||||
    ImGuiWindow* windows_to_render_top_most[2];
 | 
			
		||||
    windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
 | 
			
		||||
    windows_to_render_top_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
 | 
			
		||||
    windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingList : NULL);
 | 
			
		||||
    for (int n = 0; n != g.Windows.Size; n++)
 | 
			
		||||
    {
 | 
			
		||||
        ImGuiWindow* window = g.Windows[n];
 | 
			
		||||
@@ -4181,6 +4181,7 @@ void ImGui::Render()
 | 
			
		||||
    if (g.IO.MouseDrawCursor)
 | 
			
		||||
        RenderMouseCursor(&g.ForegroundDrawList, g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48));
 | 
			
		||||
 | 
			
		||||
    // Add foreground ImDrawList
 | 
			
		||||
    if (!g.ForegroundDrawList.VtxBuffer.empty())
 | 
			
		||||
        AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.ForegroundDrawList);
 | 
			
		||||
 | 
			
		||||
@@ -4837,8 +4838,9 @@ static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size
 | 
			
		||||
    // Minimum size
 | 
			
		||||
    if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
 | 
			
		||||
    {
 | 
			
		||||
        ImGuiWindow* window_for_height = window;
 | 
			
		||||
        new_size = ImMax(new_size, g.Style.WindowMinSize);
 | 
			
		||||
        new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
 | 
			
		||||
        new_size.y = ImMax(new_size.y, window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
 | 
			
		||||
    }
 | 
			
		||||
    return new_size;
 | 
			
		||||
}
 | 
			
		||||
@@ -5045,6 +5047,10 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
 | 
			
		||||
    }
 | 
			
		||||
    PopID();
 | 
			
		||||
 | 
			
		||||
    // Restore nav layer
 | 
			
		||||
    window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
 | 
			
		||||
    window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
 | 
			
		||||
 | 
			
		||||
    // Navigation resize (keyboard/gamepad)
 | 
			
		||||
    if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow == window)
 | 
			
		||||
    {
 | 
			
		||||
@@ -5077,10 +5083,6 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
 | 
			
		||||
        MarkIniSettingsDirty(window);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Resize nav layer
 | 
			
		||||
    window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
 | 
			
		||||
    window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
 | 
			
		||||
 | 
			
		||||
    window->Size = window->SizeFull;
 | 
			
		||||
    return ret_auto_fit;
 | 
			
		||||
}
 | 
			
		||||
@@ -5129,6 +5131,8 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Draw background and borders
 | 
			
		||||
// Draw and handle scrollbars
 | 
			
		||||
void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
@@ -5340,6 +5344,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
 | 
			
		||||
    const int current_frame = g.FrameCount;
 | 
			
		||||
    const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
 | 
			
		||||
    window->IsFallbackWindow = (g.CurrentWindowStack.Size == 0 && g.WithinFrameScopeWithImplicitWindow);
 | 
			
		||||
 | 
			
		||||
    // Update the Appearing flag
 | 
			
		||||
    bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1);   // Not using !WasActive because the implicit "Debug" window would always toggle off->on
 | 
			
		||||
@@ -5485,6 +5490,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // SELECT VIEWPORT
 | 
			
		||||
        // FIXME-VIEWPORT: In the docking/viewport branch, this is the point where we select the current viewport (which may affect the style)
 | 
			
		||||
        SetCurrentWindow(window);
 | 
			
		||||
 | 
			
		||||
@@ -5595,14 +5601,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
            window->Pos = FindBestWindowPosForPopup(window);
 | 
			
		||||
 | 
			
		||||
        // Clamp position/size so window stays visible within its viewport or monitor
 | 
			
		||||
 | 
			
		||||
        // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
 | 
			
		||||
        ImRect viewport_rect(GetViewportRect());
 | 
			
		||||
        if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
 | 
			
		||||
        {
 | 
			
		||||
            if (g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
 | 
			
		||||
            ImVec2 clamp_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
 | 
			
		||||
            if (viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f)
 | 
			
		||||
            {
 | 
			
		||||
                ImVec2 clamp_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
 | 
			
		||||
                ClampWindowRect(window, viewport_rect, clamp_padding);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -5739,20 +5744,22 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
        // We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping child.
 | 
			
		||||
        // We also disabled this when we have dimming overlay behind this specific one child.
 | 
			
		||||
        // FIXME: More code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected.
 | 
			
		||||
        bool render_decorations_in_parent = false;
 | 
			
		||||
        if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
 | 
			
		||||
            if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_window->DrawList->VtxBuffer.Size > 0)
 | 
			
		||||
                render_decorations_in_parent = true;
 | 
			
		||||
        if (render_decorations_in_parent)
 | 
			
		||||
            window->DrawList = parent_window->DrawList;
 | 
			
		||||
        {
 | 
			
		||||
            bool render_decorations_in_parent = false;
 | 
			
		||||
            if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
 | 
			
		||||
                if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_window->DrawList->VtxBuffer.Size > 0)
 | 
			
		||||
                    render_decorations_in_parent = true;
 | 
			
		||||
            if (render_decorations_in_parent)
 | 
			
		||||
                window->DrawList = parent_window->DrawList;
 | 
			
		||||
 | 
			
		||||
        // Handle title bar, scrollbar, resize grips and resize borders
 | 
			
		||||
        const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow;
 | 
			
		||||
        const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight);
 | 
			
		||||
        RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, resize_grip_count, resize_grip_col, resize_grip_draw_size);
 | 
			
		||||
            // Handle title bar, scrollbar, resize grips and resize borders
 | 
			
		||||
            const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow;
 | 
			
		||||
            const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight);
 | 
			
		||||
            RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, resize_grip_count, resize_grip_col, resize_grip_draw_size);
 | 
			
		||||
 | 
			
		||||
        if (render_decorations_in_parent)
 | 
			
		||||
            window->DrawList = &window->DrawListInst;
 | 
			
		||||
            if (render_decorations_in_parent)
 | 
			
		||||
                window->DrawList = &window->DrawListInst;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Draw navigation selection/windowing rectangle border
 | 
			
		||||
        if (g.NavWindowingTargetAnim == window)
 | 
			
		||||
@@ -7568,7 +7575,7 @@ void ImGui::CloseCurrentPopup()
 | 
			
		||||
        window->DC.NavHideHighlightOneFrame = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
 | 
			
		||||
bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    if (!IsPopupOpen(id))
 | 
			
		||||
@@ -7578,12 +7585,13 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    char name[20];
 | 
			
		||||
    if (extra_flags & ImGuiWindowFlags_ChildMenu)
 | 
			
		||||
    if (flags & ImGuiWindowFlags_ChildMenu)
 | 
			
		||||
        ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
 | 
			
		||||
    else
 | 
			
		||||
        ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
 | 
			
		||||
 | 
			
		||||
    bool is_open = Begin(name, NULL, extra_flags | ImGuiWindowFlags_Popup);
 | 
			
		||||
    flags |= ImGuiWindowFlags_Popup;
 | 
			
		||||
    bool is_open = Begin(name, NULL, flags);
 | 
			
		||||
    if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
 | 
			
		||||
        EndPopup();
 | 
			
		||||
 | 
			
		||||
@@ -10077,7 +10085,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
 | 
			
		||||
            char buf[256];
 | 
			
		||||
            char* p = buf;
 | 
			
		||||
            const char* buf_end = buf + IM_ARRAYSIZE(buf);
 | 
			
		||||
            ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : "");
 | 
			
		||||
            p += ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : "");
 | 
			
		||||
            if (ImGui::TreeNode(tab_bar, "%s", buf))
 | 
			
		||||
            {
 | 
			
		||||
                for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
 | 
			
		||||
 
 | 
			
		||||
@@ -4685,7 +4685,8 @@ void ShowExampleAppDocuments(bool* p_open)
 | 
			
		||||
    static bool opt_reorderable = true;
 | 
			
		||||
    static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_;
 | 
			
		||||
 | 
			
		||||
    if (!ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar))
 | 
			
		||||
    bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar);
 | 
			
		||||
    if (!window_contents_visible)
 | 
			
		||||
    {
 | 
			
		||||
        ImGui::End();
 | 
			
		||||
        return;
 | 
			
		||||
 
 | 
			
		||||
@@ -646,8 +646,9 @@ struct ImVec1
 | 
			
		||||
struct ImVec2ih
 | 
			
		||||
{
 | 
			
		||||
    short   x, y;
 | 
			
		||||
    ImVec2ih()                   { x = y = 0; }
 | 
			
		||||
    ImVec2ih(short _x, short _y) { x = _x; y = _y; }
 | 
			
		||||
    ImVec2ih()                           { x = y = 0; }
 | 
			
		||||
    ImVec2ih(short _x, short _y)         { x = _x; y = _y; }
 | 
			
		||||
    explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// 2D axis aligned bounding-box
 | 
			
		||||
@@ -976,7 +977,7 @@ struct ImGuiPtrOrIndex
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
//-----------------------------------------------------------------------------
 | 
			
		||||
// Main imgui context
 | 
			
		||||
// Main Dear ImGui context
 | 
			
		||||
//-----------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
struct ImGuiContext
 | 
			
		||||
@@ -1416,7 +1417,7 @@ struct IMGUI_API ImGuiWindowTempData
 | 
			
		||||
struct IMGUI_API ImGuiWindow
 | 
			
		||||
{
 | 
			
		||||
    char*                   Name;
 | 
			
		||||
    ImGuiID                 ID;                                 // == ImHash(Name)
 | 
			
		||||
    ImGuiID                 ID;                                 // == ImHashStr(Name)
 | 
			
		||||
    ImGuiWindowFlags        Flags;                              // See enum ImGuiWindowFlags_
 | 
			
		||||
    ImVec2                  Pos;                                // Position (always rounded-up to nearest pixel)
 | 
			
		||||
    ImVec2                  Size;                               // Current size (==SizeFull or collapsed title bar size)
 | 
			
		||||
@@ -1443,6 +1444,7 @@ struct IMGUI_API ImGuiWindow
 | 
			
		||||
    bool                    SkipItems;                          // Set when items can safely be all clipped (e.g. window not visible or collapsed)
 | 
			
		||||
    bool                    Appearing;                          // Set during the frame where the window is appearing (or re-appearing)
 | 
			
		||||
    bool                    Hidden;                             // Do not display (== (HiddenFrames*** > 0))
 | 
			
		||||
    bool                    IsFallbackWindow;                   // Set on the "Debug##Default" window.
 | 
			
		||||
    bool                    HasCloseButton;                     // Set when the window has a close button (p_open != NULL)
 | 
			
		||||
    signed char             ResizeBorderHeld;                   // Current border being held for resize (-1: none, otherwise 0-3)
 | 
			
		||||
    short                   BeginCount;                         // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
 | 
			
		||||
@@ -1568,7 +1570,7 @@ struct ImGuiTabBar
 | 
			
		||||
{
 | 
			
		||||
    ImVector<ImGuiTabItem> Tabs;
 | 
			
		||||
    ImGuiID             ID;                     // Zero for tab-bars used by docking
 | 
			
		||||
    ImGuiID             SelectedTabId;          // Selected tab
 | 
			
		||||
    ImGuiID             SelectedTabId;          // Selected tab/window
 | 
			
		||||
    ImGuiID             NextSelectedTabId;
 | 
			
		||||
    ImGuiID             VisibleTabId;           // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
 | 
			
		||||
    int                 CurrFrameVisible;
 | 
			
		||||
 
 | 
			
		||||
@@ -6047,7 +6047,7 @@ bool ImGui::BeginMenuBar()
 | 
			
		||||
    // We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
 | 
			
		||||
    // We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
 | 
			
		||||
    ImRect bar_rect = window->MenuBarRect();
 | 
			
		||||
    ImRect clip_rect(IM_ROUND(bar_rect.Min.x), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding)), IM_ROUND(bar_rect.Max.y));
 | 
			
		||||
    ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y));
 | 
			
		||||
    clip_rect.ClipWith(window->OuterRectClipped);
 | 
			
		||||
    PushClipRect(clip_rect.Min, clip_rect.Max, false);
 | 
			
		||||
 | 
			
		||||
@@ -6354,9 +6354,6 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected,
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// [SECTION] Widgets: BeginTabBar, EndTabBar, etc.
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// [BETA API] API may evolve! This code has been extracted out of the Docking branch,
 | 
			
		||||
// and some of the construct which are not used in Master may be left here to facilitate merging.
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// - BeginTabBar()
 | 
			
		||||
// - BeginTabBarEx() [Internal]
 | 
			
		||||
// - EndTabBar()
 | 
			
		||||
@@ -6871,9 +6868,6 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// [SECTION] Widgets: BeginTabItem, EndTabItem, etc.
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// [BETA API] API may evolve! This code has been extracted out of the Docking branch,
 | 
			
		||||
// and some of the construct which are not used in Master may be left here to facilitate merging.
 | 
			
		||||
//-------------------------------------------------------------------------
 | 
			
		||||
// - BeginTabItem()
 | 
			
		||||
// - EndTabItem()
 | 
			
		||||
// - TabItemEx() [Internal]
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user