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Demo: Consoles: Added "Copy" button to demonstrate LogToClipboard
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@ -2308,6 +2308,7 @@ struct ExampleAppConsole
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) AddLog("[error] something went wrong"); ImGui::SameLine();
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if (ImGui::SmallButton("Clear")) ClearLog(); ImGui::SameLine();
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bool copy_to_clipboard = ImGui::SmallButton("Copy"); ImGui::SameLine();
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if (ImGui::SmallButton("Scroll to bottom")) ScrollToBottom = true;
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//static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }
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@ -2338,6 +2339,8 @@ struct ExampleAppConsole
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// and appending newly elements as they are inserted. This is left as a task to the user until we can manage to improve this example code!
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// If your items are of variable size you may want to implement code similar to what ImGuiListClipper does. Or split your data into fixed height items to allow random-seeking into your list.
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
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if (copy_to_clipboard)
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ImGui::LogToClipboard();
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for (int i = 0; i < Items.Size; i++)
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{
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const char* item = Items[i];
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@ -2350,6 +2353,8 @@ struct ExampleAppConsole
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ImGui::TextUnformatted(item);
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ImGui::PopStyleColor();
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}
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if (copy_to_clipboard)
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ImGui::LogFinish();
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if (ScrollToBottom)
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ImGui::SetScrollHere();
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ScrollToBottom = false;
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