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Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481eba0
).
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parent
bf7481eba0
commit
5ed45d0aec
13
imgui.cpp
13
imgui.cpp
@ -12537,19 +12537,10 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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}
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}
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}
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}
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for (int n = 0; n < columns_count + 1; n++)
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for (int n = 0; n < columns_count; n++)
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{
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{
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// Clamp position
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ImGuiColumnData* column = &columns->Columns[n];
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float t = column->OffsetNorm;
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if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
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t = ImMin(t, PixelsToOffsetNorm(columns, (columns->MaxX - columns->MinX) - g.Style.ColumnsMinSpacing * (columns->Count - n)));
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column->OffsetNorm = t;
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if (n == columns_count)
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continue;
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// Compute clipping rectangle
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// Compute clipping rectangle
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ImGuiColumnData* column = &columns->Columns[n];
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float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n) - 1.0f);
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float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n) - 1.0f);
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float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
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float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
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column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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