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https://github.com/Drezil/imgui.git
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Comments, exposed a few things in imgui_internal.h for consistency, added ImQsort wrapper.
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@ -33,12 +33,12 @@
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
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//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
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//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free(). You will need to call ImGui::SetAllocatorFunctions().
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway)
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//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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26
imgui.cpp
26
imgui.cpp
@ -854,7 +854,6 @@ static const ImU64 IM_U64_MAX = 0xFFFFFFFFFFFFFFFFull;
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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static ImFont* GetDefaultFont();
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static void SetCurrentWindow(ImGuiWindow* window);
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static void SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
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static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
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@ -863,6 +862,7 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
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@ -870,12 +870,8 @@ static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, I
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static void AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window);
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static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window);
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static ImGuiWindowSettings* AddWindowSettings(const char* name);
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static ImRect GetViewportRect();
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static void ClosePopupToLevel(int remaining);
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
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@ -1697,7 +1693,7 @@ void ImGuiStorage::BuildSortByKey()
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}
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};
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if (Data.Size > 1)
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qsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID);
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ImQsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID);
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}
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int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
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@ -3965,7 +3961,7 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*
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{
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
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if (!settings)
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settings = AddWindowSettings(name);
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settings = CreateNewWindowSettings(name);
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return (void*)settings;
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}
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@ -3992,7 +3988,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
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ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
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if (!settings)
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{
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settings = AddWindowSettings(window->Name);
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settings = CreateNewWindowSettings(window->Name);
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window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
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}
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IM_ASSERT(settings->ID == window->ID);
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@ -4103,7 +4099,7 @@ ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
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return NULL;
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}
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static ImGuiWindowSettings* AddWindowSettings(const char* name)
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static ImGuiWindowSettings* CreateNewWindowSettings(const char* name)
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{
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ImGuiContext& g = *GImGui;
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g.SettingsWindows.push_back(ImGuiWindowSettings());
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@ -4261,7 +4257,7 @@ static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows,
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{
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int count = window->DC.ChildWindows.Size;
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if (count > 1)
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qsort(window->DC.ChildWindows.begin(), (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer);
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ImQsort(window->DC.ChildWindows.begin(), (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer);
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for (int i = 0; i < count; i++)
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{
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ImGuiWindow* child = window->DC.ChildWindows[i];
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@ -5348,14 +5344,14 @@ ImGuiWindow* ImGui::GetFrontMostPopupModal()
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return NULL;
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}
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static void ClosePopupToLevel(int remaining)
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void ImGui::ClosePopupToLevel(int remaining)
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{
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IM_ASSERT(remaining >= 0);
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ImGuiContext& g = *GImGui;
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ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
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if (g.NavLayer == 0)
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focus_window = NavRestoreLastChildNavWindow(focus_window);
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ImGui::FocusWindow(focus_window);
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FocusWindow(focus_window);
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focus_window->DC.NavHideHighlightOneFrame = true;
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g.OpenPopupStack.resize(remaining);
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}
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@ -7002,12 +6998,6 @@ float ImGui::CalcItemWidth()
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return w;
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}
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static ImFont* GetDefaultFont()
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{
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ImGuiContext& g = *GImGui;
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return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0];
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}
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void ImGui::SetCurrentFont(ImFont* font)
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{
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ImGuiContext& g = *GImGui;
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@ -97,7 +97,8 @@ namespace IMGUI_STB_NAMESPACE
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#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#define STBRP_STATIC
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#define STBRP_ASSERT(x) IM_ASSERT(x)
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#define STBRP_ASSERT(x) IM_ASSERT(x)
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#define STBRP_SORT ImQsort
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#define STB_RECT_PACK_IMPLEMENTATION
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#endif
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
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@ -120,6 +120,7 @@ static inline bool ImCharIsBlankA(char c) { return c == ' ' || c =
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static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
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static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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#define ImQsort qsort
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// Helpers: Geometry
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IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
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@ -1081,6 +1082,9 @@ namespace ImGui
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IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
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IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
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IMGUI_API void SetCurrentFont(ImFont* font);
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inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
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IMGUI_API void Initialize(ImGuiContext* context);
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IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
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@ -1117,10 +1121,9 @@ namespace ImGui
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API void SetCurrentFont(ImFont* font);
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IMGUI_API void OpenPopupEx(ImGuiID id);
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IMGUI_API void ClosePopup(ImGuiID id);
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IMGUI_API void ClosePopupToLevel(int remaining);
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IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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