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Added ImGuiWindowFlags_NoCollapse flag
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parent
4169d2c8db
commit
5df28b101d
26
imgui.cpp
26
imgui.cpp
@ -2607,7 +2607,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
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// Collapse window by double-clicking on title bar
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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{
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if (g.HoveredWindow == window && IsMouseHoveringBox(title_bar_aabb) && g.IO.MouseDoubleClicked[0])
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if (!(window->Flags & ImGuiWindowFlags_NoCollapse) && g.HoveredWindow == window && IsMouseHoveringBox(title_bar_aabb) && g.IO.MouseDoubleClicked[0])
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{
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window->Collapsed = !window->Collapsed;
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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@ -2803,12 +2803,17 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
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// Title bar
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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{
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RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
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if (p_opened != NULL)
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CloseWindowButton(p_opened);
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ImVec2 text_min = window->Pos + style.FramePadding;
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if (!(window->Flags & ImGuiWindowFlags_NoCollapse))
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{
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RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
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text_min.x += window->FontSize() + style.ItemInnerSpacing.x;
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}
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const ImVec2 text_size = CalcTextSize(name, NULL, true);
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const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f);
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const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (p_opened ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y);
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const bool clip_title = text_size.x > (text_max.x - text_min.x); // only push a clip rectangle if we need to, because it may turn into a separate draw call
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if (clip_title)
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@ -7685,10 +7690,18 @@ void ImGui::ShowTestWindow(bool* opened)
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static bool no_resize = false;
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static bool no_move = false;
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static bool no_scrollbar = false;
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static bool no_collapse = false;
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static float fill_alpha = 0.65f;
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const ImGuiWindowFlags layout_flags = (no_titlebar ? ImGuiWindowFlags_NoTitleBar : 0) | (no_border ? 0 : ImGuiWindowFlags_ShowBorders) | (no_resize ? ImGuiWindowFlags_NoResize : 0) | (no_move ? ImGuiWindowFlags_NoMove : 0) | (no_scrollbar ? ImGuiWindowFlags_NoScrollbar : 0);
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if (!ImGui::Begin("ImGui Test", opened, ImVec2(550,680), fill_alpha, layout_flags))
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// Demonstrate the various window flags. Typically you would just use the default.
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ImGuiWindowFlags window_flags = 0;
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if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar;
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if (!no_border) window_flags |= ImGuiWindowFlags_ShowBorders;
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if (no_resize) window_flags |= ImGuiWindowFlags_NoResize;
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if (no_move) window_flags |= ImGuiWindowFlags_NoMove;
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if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar;
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if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
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if (!ImGui::Begin("ImGui Test", opened, ImVec2(550,680), fill_alpha, window_flags))
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{
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// Early out if the window is collapsed, as an optimization.
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ImGui::End();
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@ -7713,7 +7726,8 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::Checkbox("no border", &no_border); ImGui::SameLine(300);
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ImGui::Checkbox("no resize", &no_resize);
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ImGui::Checkbox("no move", &no_move); ImGui::SameLine(150);
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ImGui::Checkbox("no scrollbar", &no_scrollbar);
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ImGui::Checkbox("no scrollbar", &no_scrollbar); ImGui::SameLine(300);
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ImGui::Checkbox("no collapse", &no_collapse);
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ImGui::SliderFloat("fill alpha", &fill_alpha, 0.0f, 1.0f);
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if (ImGui::TreeNode("Style"))
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28
imgui.h
28
imgui.h
@ -343,19 +343,21 @@ namespace ImGui
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enum ImGuiWindowFlags_
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{
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// Default: 0
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ImGuiWindowFlags_ShowBorders = 1 << 0,
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ImGuiWindowFlags_NoTitleBar = 1 << 1,
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ImGuiWindowFlags_NoResize = 1 << 2,
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ImGuiWindowFlags_NoMove = 1 << 3,
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ImGuiWindowFlags_NoScrollbar = 1 << 4,
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ImGuiWindowFlags_NoScrollWithMouse = 1 << 5,
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ImGuiWindowFlags_AlwaysAutoResize = 1 << 6,
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ImGuiWindowFlags_NoSavedSettings = 1 << 7, // Never load/save settings in .ini file
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ImGuiWindowFlags_ChildWindow = 1 << 8, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 9, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 10, // For internal use by BeginChild()
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ImGuiWindowFlags_ComboBox = 1 << 11, // For internal use by ComboBox()
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ImGuiWindowFlags_Tooltip = 1 << 12 // For internal use by Render() when using Tooltip
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ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar
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ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip
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ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window
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ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scroll bar (window can still scroll with mouse or programatically)
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ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user scrolling with mouse wheel
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ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it
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ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
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ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items
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ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
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// [Internal]
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ImGuiWindowFlags_ChildWindow = 1 << 9, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 10, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 11, // For internal use by BeginChild()
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ImGuiWindowFlags_ComboBox = 1 << 12, // For internal use by ComboBox()
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ImGuiWindowFlags_Tooltip = 1 << 13 // For internal use by BeginTooltip()
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};
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// Flags for ImGui::InputText()
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