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Version 1.90.3
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@ -36,12 +36,14 @@ HOW TO UPDATE?
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- Please report any issue!
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- Please report any issue!
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.90.3 WIP (In Progress)
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VERSION 1.90.3 (Released 2024-02-14)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.3
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Breaking changes:
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Breaking changes:
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- Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
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- Backends: SDL2: Removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
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was obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() is fine.
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was obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() is fine.
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- Backends: Vulkan: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to
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- Backends: Vulkan: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to
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ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering. (#7308) [@shawnhatori]
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ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering. (#7308) [@shawnhatori]
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@ -52,10 +54,10 @@ Breaking changes:
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Other changes:
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Other changes:
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- Menus, Popups: fixed menus and popups with child window flag erroneously not displaying
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- Menus, Popups: Fixed menus and popups with ChildWindow flag erroneously not displaying
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a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo]
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a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo]
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- Backends: SDL2: Handle gamepad disconnection + fixed increasing gamepad reference counter
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- Backends: SDL2, SDL3: Handle gamepad disconnection + fixed increasing gamepad reference
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continuously. Added support for multiple simultaneous gamepads.
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counter continuously. Added support for multiple simultaneous gamepads.
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Added ImGui_ImplSDL2_SetGamepadMode()) function to select whether to automatically pick
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Added ImGui_ImplSDL2_SetGamepadMode()) function to select whether to automatically pick
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first available gamepad, all gamepads, or specific gamepads.
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first available gamepad, all gamepads, or specific gamepads.
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(#3884, #6559, #6890, #7180) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
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(#3884, #6559, #6890, #7180) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
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@ -69,7 +71,7 @@ Other changes:
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.90.2 (Released 2024-01-09)
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VERSION 1.90.2 (Released 2024-02-09)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.2
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.2
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.3 WIP
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// dear imgui, v1.90.3
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// (main code and documentation)
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// (main code and documentation)
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// Help:
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// Help:
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6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.90.3 WIP
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// dear imgui, v1.90.3
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// (headers)
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// (headers)
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// Help:
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// Help:
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@ -23,8 +23,8 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.90.3 WIP"
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#define IMGUI_VERSION "1.90.3"
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#define IMGUI_VERSION_NUM 19021
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#define IMGUI_VERSION_NUM 19030
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.3 WIP
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// dear imgui, v1.90.3
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// (demo code)
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// (demo code)
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// Help:
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.3 WIP
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// dear imgui, v1.90.3
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// (drawing and font code)
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// (drawing and font code)
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.3 WIP
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// dear imgui, v1.90.3
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// (internal structures/api)
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.3 WIP
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// dear imgui, v1.90.3
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// (tables and columns code)
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// (tables and columns code)
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.3 WIP
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// dear imgui, v1.90.3
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// (widgets code)
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// (widgets code)
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/*
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/*
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