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	ImFont: add RenderGlyph() to allow rendering of individual glyphs
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							| @@ -1376,6 +1376,7 @@ struct ImFont | ||||
|     // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. | ||||
|     IMGUI_API ImVec2            CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 | ||||
|     IMGUI_API const char*       CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; | ||||
|     IMGUI_API void              RenderGlyph(ImDrawList* draw_list, ImVec2 pos, ImU32 col, const ImFont::Glyph* glyph) const; | ||||
|     IMGUI_API void              RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const; | ||||
|     IMGUI_API void              RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; | ||||
|  | ||||
|   | ||||
| @@ -1979,6 +1979,15 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons | ||||
|     return text_size; | ||||
| } | ||||
|  | ||||
| void ImFont::RenderGlyph(ImDrawList* draw_list, ImVec2 pos, ImU32 col, const ImFont::Glyph* glyph) const { | ||||
|     pos.x = (float)(int)pos.x + DisplayOffset.x; | ||||
|     pos.y = (float)(int)pos.y + DisplayOffset.y; | ||||
|     ImVec2 pos_tl(pos.x + glyph->X0, pos.y + glyph->Y0); | ||||
|     ImVec2 pos_br(pos.x + glyph->X1, pos.y + glyph->Y1); | ||||
|     draw_list->PrimReserve(6, 4); | ||||
|     draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); | ||||
| } | ||||
|  | ||||
| void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const | ||||
| { | ||||
|     if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. | ||||
|   | ||||
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