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Added ActivateItem(), GetItemID() functions.
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@ -469,6 +469,7 @@ struct ImGuiContext
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ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_PadInput) ? NavId : 0, etc.
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ImGuiID NavJustTabbedId; // Just tabbed to this id.
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ImGuiID NavJustNavigatedId; // Just navigated to this id (result of a successfully MoveRequest)
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ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame
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ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
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ImGuiWindow* NavWindowingTarget;
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float NavWindowingDisplayAlpha;
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@ -584,7 +585,7 @@ struct ImGuiContext
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NavWindow = NULL;
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NavId = NavActivateId = NavActivateDownId = NavInputId = 0;
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NavJustTabbedId = NavJustNavigatedId = 0;
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NavJustTabbedId = NavJustNavigatedId = NavNextActivateId = 0;
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NavScoringRectScreen = ImRect();
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NavWindowingTarget = NULL;
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NavWindowingDisplayAlpha = 0.0f;
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