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Internals: Using more explicit PushOverrideID() helper + renamed equivalent internal tree helper.
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@ -6682,6 +6682,13 @@ void ImGui::PushID(int int_id)
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window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id));
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}
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// Push a given id value ignoring the ID stack as a seed.
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void ImGui::PushOverrideID(ImGuiID id)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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window->IDStack.push_back(id);
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}
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void ImGui::PopID()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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@ -1431,6 +1431,7 @@ namespace ImGui
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API void KeepAliveID(ImGuiID id);
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IMGUI_API void MarkItemEdited(ImGuiID id);
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IMGUI_API void PushOverrideID(ImGuiID id);
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// Basic Helpers for widget code
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IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
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@ -1546,7 +1547,7 @@ namespace ImGui
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
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IMGUI_API void TreePushRawID(ImGuiID id);
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
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// To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
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@ -5082,7 +5082,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if (!item_add)
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{
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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TreePushOverrideID(id);
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IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
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return is_open;
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}
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@ -5186,7 +5186,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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}
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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TreePushOverrideID(id);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
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return is_open;
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}
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@ -5207,7 +5207,7 @@ void ImGui::TreePush(const void* ptr_id)
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PushID(ptr_id ? ptr_id : (const void*)"#TreePush");
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}
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void ImGui::TreePushRawID(ImGuiID id)
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void ImGui::TreePushOverrideID(ImGuiID id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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Indent();
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@ -6211,7 +6211,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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return false;
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if ((flags & ImGuiTabBarFlags_DockNode) == 0)
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window->IDStack.push_back(tab_bar->ID);
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PushOverrideID(tab_bar->ID);
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// Add to stack
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g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar));
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@ -6663,7 +6663,8 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
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bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindow->SkipItems)
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return false;
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ImGuiTabBar* tab_bar = g.CurrentTabBar;
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@ -6676,7 +6677,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
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if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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g.CurrentWindow->IDStack.push_back(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
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PushOverrideID(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
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}
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return ret;
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}
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@ -6684,7 +6685,8 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
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void ImGui::EndTabItem()
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{
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindow->SkipItems)
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return;
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ImGuiTabBar* tab_bar = g.CurrentTabBar;
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@ -6696,7 +6698,7 @@ void ImGui::EndTabItem()
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IM_ASSERT(tab_bar->LastTabItemIdx >= 0);
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
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g.CurrentWindow->IDStack.pop_back();
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window->IDStack.pop_back();
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}
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bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags)
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