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https://github.com/Drezil/imgui.git
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Tables: moved TableDrawContextMenu(), TableOpenContextMenu() to their own section.
This commit is contained in:
parent
7aed4b152b
commit
592fc69054
219
imgui_tables.cpp
219
imgui_tables.cpp
@ -2172,112 +2172,6 @@ void ImGui::TablePopBackgroundChannel()
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table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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}
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// Output context menu into current window (generally a popup)
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// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
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void ImGui::TableDrawContextMenu(ImGuiTable* table)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return;
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bool want_separator = false;
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const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1;
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ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL;
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// Sizing
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if (table->Flags & ImGuiTableFlags_Resizable)
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{
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if (column != NULL)
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{
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const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled;
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if (MenuItem("Size column to fit", NULL, false, can_resize))
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TableSetColumnWidthAutoSingle(table, column_n);
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}
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const char* size_all_desc;
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if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount)
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size_all_desc = "Size all columns to fit"; // All fixed
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else if (table->ColumnsEnabledFixedCount == 0)
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size_all_desc = "Size all columns to default"; // All stretch
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else
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size_all_desc = "Size all columns to fit/default"; // Mixed
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if (MenuItem(size_all_desc, NULL))
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TableSetColumnWidthAutoAll(table);
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want_separator = true;
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}
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// Ordering
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if (table->Flags & ImGuiTableFlags_Reorderable)
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{
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if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder))
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table->IsResetDisplayOrderRequest = true;
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want_separator = true;
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}
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// Sorting
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// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
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#if 0
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if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
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{
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if (want_separator)
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Separator();
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want_separator = true;
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bool append_to_sort_specs = g.IO.KeyShift;
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if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0))
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TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs);
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if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0))
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TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs);
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}
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#endif
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// Hiding / Visibility
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if (table->Flags & ImGuiTableFlags_Hideable)
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{
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if (want_separator)
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Separator();
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want_separator = true;
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PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true);
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for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
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{
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ImGuiTableColumn* other_column = &table->Columns[other_column_n];
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const char* name = TableGetColumnName(table, other_column_n);
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if (name == NULL || name[0] == 0)
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name = "<Unknown>";
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// Make sure we can't hide the last active column
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bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
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if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1)
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menu_item_active = false;
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if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active))
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other_column->IsEnabledNextFrame = !other_column->IsEnabled;
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}
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PopItemFlag();
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}
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}
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// Use -1 to open menu not specific to a given column.
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void ImGui::TableOpenContextMenu(int column_n)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency)
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column_n = table->CurrentColumn;
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if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn()
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column_n = -1;
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IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount);
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if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
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{
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table->IsContextPopupOpen = true;
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table->ContextPopupColumn = (ImS8)column_n;
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table->InstanceInteracted = table->InstanceCurrent;
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const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
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OpenPopupEx(context_menu_id, ImGuiPopupFlags_None);
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}
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}
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// This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
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// The intent is that advanced users willing to create customized headers would not need to use this helper
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// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets.
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@ -2693,6 +2587,119 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
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table->IsSortSpecsDirty = false; // Mark as not dirty for us
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}
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//-------------------------------------------------------------------------
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// [SECTION] Tables: Context Menu
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//-------------------------------------------------------------------------
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// - TableOpenContextMenu() [Internal]
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// - TableDrawContextMenu() [Internal]
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//-------------------------------------------------------------------------
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// Use -1 to open menu not specific to a given column.
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void ImGui::TableOpenContextMenu(int column_n)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency)
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column_n = table->CurrentColumn;
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if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn()
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column_n = -1;
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IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount);
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if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
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{
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table->IsContextPopupOpen = true;
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table->ContextPopupColumn = (ImS8)column_n;
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table->InstanceInteracted = table->InstanceCurrent;
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const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
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OpenPopupEx(context_menu_id, ImGuiPopupFlags_None);
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}
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}
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// Output context menu into current window (generally a popup)
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// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
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void ImGui::TableDrawContextMenu(ImGuiTable* table)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return;
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bool want_separator = false;
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const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1;
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ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL;
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// Sizing
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if (table->Flags & ImGuiTableFlags_Resizable)
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{
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if (column != NULL)
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{
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const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled;
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if (MenuItem("Size column to fit", NULL, false, can_resize))
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TableSetColumnWidthAutoSingle(table, column_n);
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}
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const char* size_all_desc;
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if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount)
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size_all_desc = "Size all columns to fit"; // All fixed
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else if (table->ColumnsEnabledFixedCount == 0)
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size_all_desc = "Size all columns to default"; // All stretch
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else
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size_all_desc = "Size all columns to fit/default"; // Mixed
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if (MenuItem(size_all_desc, NULL))
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TableSetColumnWidthAutoAll(table);
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want_separator = true;
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}
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// Ordering
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if (table->Flags & ImGuiTableFlags_Reorderable)
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{
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if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder))
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table->IsResetDisplayOrderRequest = true;
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want_separator = true;
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}
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// Sorting
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// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
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#if 0
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if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
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{
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if (want_separator)
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Separator();
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want_separator = true;
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bool append_to_sort_specs = g.IO.KeyShift;
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if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0))
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TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs);
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if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0))
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TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs);
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}
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#endif
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// Hiding / Visibility
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if (table->Flags & ImGuiTableFlags_Hideable)
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{
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if (want_separator)
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Separator();
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want_separator = true;
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PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true);
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for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
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{
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ImGuiTableColumn* other_column = &table->Columns[other_column_n];
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const char* name = TableGetColumnName(table, other_column_n);
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if (name == NULL || name[0] == 0)
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name = "<Unknown>";
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// Make sure we can't hide the last active column
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bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
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if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1)
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menu_item_active = false;
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if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active))
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other_column->IsEnabledNextFrame = !other_column->IsEnabled;
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}
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PopItemFlag();
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}
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}
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//-------------------------------------------------------------------------
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// [SECTION] Tables: Settings (.ini data)
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//-------------------------------------------------------------------------
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