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Merge branch 'master' into navigation
# Conflicts: # imgui_internal.h
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@ -186,6 +186,15 @@ enum ImGuiSliderFlags_
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ImGuiSliderFlags_Vertical = 1 << 0
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};
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enum ImGuiColumnsFlags_
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{
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// Default: 0
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ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
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ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers
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ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns
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ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3 // Disable forcing columns to fit within window
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};
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enum ImGuiSelectableFlagsPrivate_
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{
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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@ -317,7 +326,8 @@ struct ImGuiGroupData
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// Per column data for Columns()
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struct ImGuiColumnData
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{
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float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
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float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
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ImRect ClipRect;
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//float IndentX;
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};
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@ -666,9 +676,10 @@ struct IMGUI_API ImGuiDrawContext
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float ColumnsMinX;
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float ColumnsMaxX;
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float ColumnsStartPosY;
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float ColumnsStartMaxPosX; // Backup of CursorMaxPos
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float ColumnsCellMinY;
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float ColumnsCellMaxY;
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bool ColumnsShowBorders;
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ImGuiColumnsFlags ColumnsFlags;
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ImGuiID ColumnsSetId;
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ImVector<ImGuiColumnData> ColumnsData;
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@ -701,8 +712,9 @@ struct IMGUI_API ImGuiDrawContext
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ColumnsCount = 1;
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ColumnsMinX = ColumnsMaxX = 0.0f;
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ColumnsStartPosY = 0.0f;
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ColumnsStartMaxPosX = 0.0f;
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ColumnsCellMinY = ColumnsCellMaxY = 0.0f;
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ColumnsShowBorders = true;
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ColumnsFlags = 0;
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ColumnsSetId = 0;
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}
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};
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@ -811,7 +823,7 @@ namespace ImGui
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IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
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IMGUI_API void SetActiveIDNoNav(ImGuiID id, ImGuiWindow* window);
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IMGUI_API void ClearActiveID();
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IMGUI_API void ClearActiveID();
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API void KeepAliveID(ImGuiID id);
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@ -832,6 +844,11 @@ namespace ImGui
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IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
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// New Columns API
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IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void EndColumns(); // close columns
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IMGUI_API void PushColumnClipRect(int column_index = -1);
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// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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