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https://github.com/Drezil/imgui.git
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Merge branch 'master' into navigation
# Conflicts: # imgui_internal.h
This commit is contained in:
commit
53e73182ff
2
TODO.txt
2
TODO.txt
@ -26,7 +26,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- window: expose contents size. (#1045)
|
||||
- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
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||||
!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
|
||||
- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
|
||||
- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro)
|
||||
|
||||
- drawlist: move Font, FontSize, FontTexUvWhitePixel inside ImDrawList and make it self-contained (apart from drawing settings?)
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||||
- drawlist: make it easier to toggle AA per primitive, so we can use e.g. non-AA fill + AA borders more naturally
|
||||
|
2
examples/.gitignore
vendored
2
examples/.gitignore
vendored
@ -42,6 +42,8 @@ sdl_opengl3_example/x64/*
|
||||
*.exe
|
||||
*.pdb
|
||||
*.ilk
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
## Ini files
|
||||
imgui.ini
|
||||
|
275
imgui.cpp
275
imgui.cpp
@ -240,8 +240,10 @@
|
||||
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
||||
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||
|
||||
- 2016/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency.
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||||
- 2016/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix.
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||||
- 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame.
|
||||
- 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow(), note that most uses relied on default parameters completely.
|
||||
- 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely.
|
||||
- 2017/08/13 (1.51) - renamed ImGuiCol_Columns_*** to ImGuiCol_Separator_***
|
||||
- 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete).
|
||||
- 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton().
|
||||
@ -614,6 +616,8 @@
|
||||
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
|
||||
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
||||
#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
|
||||
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
|
||||
#pragma GCC diagnostic ignored "-Wsuggest-attribute=format"
|
||||
#endif
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
@ -653,7 +657,6 @@ static void LoadIniSettingsFromDisk(const char* ini_filename);
|
||||
static void SaveIniSettingsToDisk(const char* ini_filename);
|
||||
static void MarkIniSettingsDirty(ImGuiWindow* window);
|
||||
|
||||
static void PushColumnClipRect(int column_index = -1);
|
||||
static ImRect GetVisibleRect();
|
||||
|
||||
static bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
|
||||
@ -1258,6 +1261,12 @@ ImU32 ImGui::GetColorU32(const ImVec4& col)
|
||||
return ColorConvertFloat4ToU32(c);
|
||||
}
|
||||
|
||||
const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx)
|
||||
{
|
||||
ImGuiStyle& style = GImGui->Style;
|
||||
return style.Colors[idx];
|
||||
}
|
||||
|
||||
ImU32 ImGui::GetColorU32(ImU32 col)
|
||||
{
|
||||
float style_alpha = GImGui->Style.Alpha;
|
||||
@ -4271,7 +4280,7 @@ static bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
|
||||
bool ImGui::BeginPopup(const char* str_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
|
||||
if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
|
||||
{
|
||||
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
|
||||
return false;
|
||||
@ -5127,6 +5136,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
window->DC.ColumnsCurrent = 0;
|
||||
window->DC.ColumnsCount = 1;
|
||||
window->DC.ColumnsStartPosY = window->DC.CursorPos.y;
|
||||
window->DC.ColumnsStartMaxPosX = window->DC.CursorMaxPos.x;
|
||||
window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.ColumnsStartPosY;
|
||||
window->DC.TreeDepth = 0;
|
||||
window->DC.StateStorage = &window->StateStorage;
|
||||
@ -5267,7 +5277,7 @@ void ImGui::End()
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
if (window->DC.ColumnsCount != 1) // close columns set if any is open
|
||||
Columns(1, "#CLOSECOLUMNS");
|
||||
EndColumns();
|
||||
PopClipRect(); // inner window clip rectangle
|
||||
|
||||
// Stop logging
|
||||
@ -5316,15 +5326,17 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
|
||||
bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
|
||||
|
||||
// V denote the main axis of the scrollbar
|
||||
// V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar)
|
||||
float scrollbar_size_v = horizontal ? bb.GetWidth() : bb.GetHeight();
|
||||
float scroll_v = horizontal ? window->Scroll.x : window->Scroll.y;
|
||||
float win_size_avail_v = (horizontal ? window->SizeFull.x : window->SizeFull.y) - other_scrollbar_size_w;
|
||||
float win_size_contents_v = horizontal ? window->SizeContents.x : window->SizeContents.y;
|
||||
|
||||
// The grabbable box size generally represent the amount visible (vs the total scrollable amount)
|
||||
// Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount)
|
||||
// But we maintain a minimum size in pixel to allow for the user to still aim inside.
|
||||
const float grab_h_pixels = ImMin(ImMax(scrollbar_size_v * ImSaturate(win_size_avail_v / ImMax(win_size_contents_v, win_size_avail_v)), style.GrabMinSize), scrollbar_size_v);
|
||||
IM_ASSERT(ImMax(win_size_contents_v, win_size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers.
|
||||
const float win_size_v = ImMax(ImMax(win_size_contents_v, win_size_avail_v), 1.0f);
|
||||
const float grab_h_pixels = ImClamp(scrollbar_size_v * (win_size_avail_v / win_size_v), style.GrabMinSize, scrollbar_size_v);
|
||||
const float grab_h_norm = grab_h_pixels / scrollbar_size_v;
|
||||
|
||||
// Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar().
|
||||
@ -5556,6 +5568,17 @@ void ImGui::PopTextWrapPos()
|
||||
window->DC.TextWrapPos = window->DC.TextWrapPosStack.empty() ? -1.0f : window->DC.TextWrapPosStack.back();
|
||||
}
|
||||
|
||||
// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
|
||||
void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiColMod backup;
|
||||
backup.Col = idx;
|
||||
backup.BackupValue = g.Style.Colors[idx];
|
||||
g.ColorModifiers.push_back(backup);
|
||||
g.Style.Colors[idx] = ColorConvertU32ToFloat4(col);
|
||||
}
|
||||
|
||||
void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -5648,7 +5671,7 @@ void ImGui::PopStyleVar(int count)
|
||||
}
|
||||
}
|
||||
|
||||
const char* ImGui::GetStyleColName(ImGuiCol idx)
|
||||
const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
||||
{
|
||||
// Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1";
|
||||
switch (idx)
|
||||
@ -9539,7 +9562,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
|
||||
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1) // FIXME-OPT: Avoid if vertically clipped.
|
||||
PopClipRect();
|
||||
|
||||
ImGuiID id = window->GetID(label);
|
||||
@ -10775,7 +10798,7 @@ void ImGui::EndGroup()
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls
|
||||
IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls
|
||||
|
||||
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
||||
|
||||
@ -10895,6 +10918,16 @@ int ImGui::GetColumnsCount()
|
||||
return window->DC.ColumnsCount;
|
||||
}
|
||||
|
||||
static float OffsetNormToPixels(ImGuiWindow* window, float offset_norm)
|
||||
{
|
||||
return offset_norm * (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
|
||||
}
|
||||
|
||||
static float PixelsToOffsetNorm(ImGuiWindow* window, float offset)
|
||||
{
|
||||
return (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
|
||||
}
|
||||
|
||||
static float GetDraggedColumnOffset(int column_index)
|
||||
{
|
||||
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
|
||||
@ -10905,43 +10938,57 @@ static float GetDraggedColumnOffset(int column_index)
|
||||
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index));
|
||||
|
||||
float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x;
|
||||
x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
|
||||
x = ImMax(x, ImGui::GetColumnOffset(column_index-1) + g.Style.ColumnsMinSpacing);
|
||||
if ((window->DC.ColumnsFlags & ImGuiColumnsFlags_NoPreserveWidths))
|
||||
x = ImMin(x, ImGui::GetColumnOffset(column_index+1) - g.Style.ColumnsMinSpacing);
|
||||
|
||||
return (float)(int)x;
|
||||
return x;
|
||||
}
|
||||
|
||||
float ImGui::GetColumnOffset(int column_index)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
if (column_index < 0)
|
||||
column_index = window->DC.ColumnsCurrent;
|
||||
|
||||
/*
|
||||
if (g.ActiveId)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
|
||||
if (g.ActiveId == column_id)
|
||||
return GetDraggedColumnOffset(column_index);
|
||||
}
|
||||
*/
|
||||
|
||||
IM_ASSERT(column_index < window->DC.ColumnsData.Size);
|
||||
const float t = window->DC.ColumnsData[column_index].OffsetNorm;
|
||||
const float x_offset = ImLerp(window->DC.ColumnsMinX, window->DC.ColumnsMaxX, t);
|
||||
return (float)(int)x_offset;
|
||||
return x_offset;
|
||||
}
|
||||
|
||||
void ImGui::SetColumnOffset(int column_index, float offset)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (column_index < 0)
|
||||
column_index = window->DC.ColumnsCurrent;
|
||||
|
||||
IM_ASSERT(column_index < window->DC.ColumnsData.Size);
|
||||
const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
|
||||
window->DC.ColumnsData[column_index].OffsetNorm = t;
|
||||
|
||||
const bool preserve_width = !(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < window->DC.ColumnsCount-1);
|
||||
const float width = preserve_width ? GetColumnWidth(column_index) : 0.0f;
|
||||
|
||||
if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoForceWithinWindow))
|
||||
offset = ImMin(offset, window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index));
|
||||
const float offset_norm = PixelsToOffsetNorm(window, offset);
|
||||
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
|
||||
window->DC.StateStorage->SetFloat(column_id, t);
|
||||
window->DC.StateStorage->SetFloat(column_id, offset_norm);
|
||||
window->DC.ColumnsData[column_index].OffsetNorm = offset_norm;
|
||||
|
||||
if (preserve_width)
|
||||
SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
|
||||
}
|
||||
|
||||
float ImGui::GetColumnWidth(int column_index)
|
||||
@ -10950,72 +10997,34 @@ float ImGui::GetColumnWidth(int column_index)
|
||||
if (column_index < 0)
|
||||
column_index = window->DC.ColumnsCurrent;
|
||||
|
||||
float w = GetColumnOffset(column_index+1) - GetColumnOffset(column_index);
|
||||
return w;
|
||||
return OffsetNormToPixels(window, window->DC.ColumnsData[column_index+1].OffsetNorm - window->DC.ColumnsData[column_index].OffsetNorm);
|
||||
}
|
||||
|
||||
static void PushColumnClipRect(int column_index)
|
||||
void ImGui::SetColumnWidth(int column_index, float width)
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
if (column_index < 0)
|
||||
column_index = window->DC.ColumnsCurrent;
|
||||
|
||||
float x1 = ImFloor(0.5f + window->Pos.x + ImGui::GetColumnOffset(column_index) - 1.0f);
|
||||
float x2 = ImFloor(0.5f + window->Pos.x + ImGui::GetColumnOffset(column_index+1) - 1.0f);
|
||||
ImGui::PushClipRect(ImVec2(x1,-FLT_MAX), ImVec2(x2,+FLT_MAX), true);
|
||||
SetColumnOffset(column_index+1, GetColumnOffset(column_index) + width);
|
||||
}
|
||||
|
||||
void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
void ImGui::PushColumnClipRect(int column_index)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
if (column_index < 0)
|
||||
column_index = window->DC.ColumnsCurrent;
|
||||
|
||||
PushClipRect(window->DC.ColumnsData[column_index].ClipRect.Min, window->DC.ColumnsData[column_index].ClipRect.Max, false);
|
||||
}
|
||||
|
||||
void ImGui::BeginColumns(const char* id, int columns_count, ImGuiColumnsFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
IM_ASSERT(columns_count >= 1);
|
||||
|
||||
if (window->DC.ColumnsCount != 1)
|
||||
{
|
||||
if (window->DC.ColumnsCurrent != 0)
|
||||
ItemSize(ImVec2(0,0)); // Advance to column 0
|
||||
PopItemWidth();
|
||||
PopClipRect();
|
||||
window->DrawList->ChannelsMerge();
|
||||
|
||||
window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
|
||||
window->DC.CursorPos.y = window->DC.ColumnsCellMaxY;
|
||||
}
|
||||
|
||||
// Draw columns borders and handle resize at the time of "closing" a columns set
|
||||
if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1 && window->DC.ColumnsShowBorders && !window->SkipItems)
|
||||
{
|
||||
const float y1 = window->DC.ColumnsStartPosY;
|
||||
const float y2 = window->DC.CursorPos.y;
|
||||
for (int i = 1; i < window->DC.ColumnsCount; i++)
|
||||
{
|
||||
float x = window->Pos.x + GetColumnOffset(i);
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
|
||||
const float column_w = 4.0f;
|
||||
const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
|
||||
if (IsClippedEx(column_rect, &column_id, false))
|
||||
continue;
|
||||
|
||||
bool hovered, held;
|
||||
ButtonBehavior(column_rect, column_id, &hovered, &held);
|
||||
if (hovered || held)
|
||||
g.MouseCursor = ImGuiMouseCursor_ResizeEW;
|
||||
|
||||
// Draw before resize so our items positioning are in sync with the line being drawn
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
|
||||
const float xi = (float)(int)x;
|
||||
window->DrawList->AddLine(ImVec2(xi, y1+1.0f), ImVec2(xi, y2), col);
|
||||
|
||||
if (held)
|
||||
{
|
||||
if (g.ActiveIdIsJustActivated)
|
||||
g.ActiveIdClickOffset.x -= column_w; // Store from center of column line (we used a 8 wide rect for columns clicking)
|
||||
x = GetDraggedColumnOffset(i);
|
||||
SetColumnOffset(i, x);
|
||||
}
|
||||
}
|
||||
}
|
||||
IM_ASSERT(columns_count > 1);
|
||||
IM_ASSERT(window->DC.ColumnsCount == 1); // Nested columns are currently not supported
|
||||
|
||||
// Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
|
||||
// In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
|
||||
@ -11026,36 +11035,122 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
// Set state for first column
|
||||
window->DC.ColumnsCurrent = 0;
|
||||
window->DC.ColumnsCount = columns_count;
|
||||
window->DC.ColumnsShowBorders = border;
|
||||
window->DC.ColumnsFlags = flags;
|
||||
|
||||
const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : window->Size.x;
|
||||
const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x);
|
||||
window->DC.ColumnsMinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
|
||||
window->DC.ColumnsMaxX = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
|
||||
//window->DC.ColumnsMaxX = content_region_width - window->Scroll.x -((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
|
||||
window->DC.ColumnsMaxX = content_region_width - window->Scroll.x;
|
||||
window->DC.ColumnsStartPosY = window->DC.CursorPos.y;
|
||||
window->DC.ColumnsStartMaxPosX = window->DC.CursorMaxPos.x;
|
||||
window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y;
|
||||
window->DC.ColumnsOffsetX = 0.0f;
|
||||
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
|
||||
|
||||
if (window->DC.ColumnsCount != 1)
|
||||
// Cache column offsets
|
||||
window->DC.ColumnsData.resize(columns_count + 1);
|
||||
for (int column_index = 0; column_index < columns_count + 1; column_index++)
|
||||
{
|
||||
// Cache column offsets
|
||||
window->DC.ColumnsData.resize(columns_count + 1);
|
||||
for (int column_index = 0; column_index < columns_count + 1; column_index++)
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
|
||||
KeepAliveID(column_id);
|
||||
const float default_t = column_index / (float)window->DC.ColumnsCount;
|
||||
float t = window->DC.StateStorage->GetFloat(column_id, default_t);
|
||||
if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoForceWithinWindow))
|
||||
t = ImMin(t, PixelsToOffsetNorm(window, window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index)));
|
||||
window->DC.ColumnsData[column_index].OffsetNorm = t;
|
||||
}
|
||||
|
||||
// Cache clipping rectangles
|
||||
for (int column_index = 0; column_index < columns_count; column_index++)
|
||||
{
|
||||
float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index) - 1.0f);
|
||||
float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index + 1) - 1.0f);
|
||||
window->DC.ColumnsData[column_index].ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
|
||||
window->DC.ColumnsData[column_index].ClipRect.Clip(window->ClipRect);
|
||||
}
|
||||
|
||||
window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
|
||||
PushColumnClipRect();
|
||||
PushItemWidth(GetColumnWidth() * 0.65f);
|
||||
}
|
||||
|
||||
void ImGui::EndColumns()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
IM_ASSERT(window->DC.ColumnsCount > 1);
|
||||
|
||||
PopItemWidth();
|
||||
PopClipRect();
|
||||
window->DrawList->ChannelsMerge();
|
||||
|
||||
window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
|
||||
window->DC.CursorPos.y = window->DC.ColumnsCellMaxY;
|
||||
window->DC.CursorMaxPos.x = ImMax(window->DC.ColumnsStartMaxPosX, window->DC.ColumnsMaxX); // Columns don't grow parent
|
||||
|
||||
// Draw columns borders and handle resize
|
||||
if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
|
||||
{
|
||||
const float y1 = window->DC.ColumnsStartPosY;
|
||||
const float y2 = window->DC.CursorPos.y;
|
||||
int dragging_column = -1;
|
||||
for (int i = 1; i < window->DC.ColumnsCount; i++)
|
||||
{
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
|
||||
KeepAliveID(column_id);
|
||||
const float default_t = column_index / (float)window->DC.ColumnsCount;
|
||||
const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store a union into the map?)
|
||||
window->DC.ColumnsData[column_index].OffsetNorm = t;
|
||||
float x = window->Pos.x + GetColumnOffset(i);
|
||||
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
|
||||
const float column_w = 4.0f; // Width for interaction
|
||||
const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
|
||||
if (IsClippedEx(column_rect, &column_id, false))
|
||||
continue;
|
||||
|
||||
bool hovered = false, held = false;
|
||||
if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoResize))
|
||||
{
|
||||
ButtonBehavior(column_rect, column_id, &hovered, &held);
|
||||
if (hovered || held)
|
||||
g.MouseCursor = ImGuiMouseCursor_ResizeEW;
|
||||
if (held && g.ActiveIdIsJustActivated)
|
||||
g.ActiveIdClickOffset.x -= column_w; // Store from center of column line (we used a 8 wide rect for columns clicking). This is used by GetDraggedColumnOffset().
|
||||
if (held)
|
||||
dragging_column = i;
|
||||
}
|
||||
|
||||
// Draw column
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
|
||||
const float xi = (float)(int)x;
|
||||
window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
|
||||
}
|
||||
|
||||
// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
|
||||
if (dragging_column != -1)
|
||||
{
|
||||
float x = GetDraggedColumnOffset(dragging_column);
|
||||
SetColumnOffset(dragging_column, x);
|
||||
}
|
||||
window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
|
||||
PushColumnClipRect();
|
||||
PushItemWidth(GetColumnWidth() * 0.65f);
|
||||
}
|
||||
else
|
||||
{
|
||||
window->DC.ColumnsData.resize(0);
|
||||
}
|
||||
|
||||
window->DC.ColumnsSetId = 0;
|
||||
window->DC.ColumnsCurrent = 0;
|
||||
window->DC.ColumnsCount = 1;
|
||||
window->DC.ColumnsFlags = 0;
|
||||
window->DC.ColumnsData.resize(0);
|
||||
window->DC.ColumnsOffsetX = 0.0f;
|
||||
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
|
||||
}
|
||||
|
||||
// [2017/08: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing]
|
||||
void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
IM_ASSERT(columns_count >= 1);
|
||||
|
||||
if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1)
|
||||
EndColumns();
|
||||
|
||||
ImGuiColumnsFlags flags = (border ? 0 : ImGuiColumnsFlags_NoBorder);
|
||||
//flags |= ImGuiColumnsFlags_NoPreserveWidths; // NB: Legacy behavior
|
||||
if (columns_count != 1)
|
||||
BeginColumns(id, columns_count, flags);
|
||||
}
|
||||
|
||||
void ImGui::Indent(float indent_w)
|
||||
|
36
imgui.h
36
imgui.h
@ -75,6 +75,7 @@ typedef int ImGuiColorEditFlags; // color edit flags for Color*() // e
|
||||
typedef int ImGuiMouseCursor; // a mouse cursor identifier // enum ImGuiMouseCursor_
|
||||
typedef int ImGuiWindowFlags; // window flags for Begin*() // enum ImGuiWindowFlags_
|
||||
typedef int ImGuiCond; // condition flags for Set*() // enum ImGuiCond_
|
||||
typedef int ImGuiColumnsFlags; // flags for *Columns*() // enum ImGuiColumnsFlags_
|
||||
typedef int ImGuiInputTextFlags; // flags for InputText*() // enum ImGuiInputTextFlags_
|
||||
typedef int ImGuiSelectableFlags; // flags for Selectable() // enum ImGuiSelectableFlags_
|
||||
typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
|
||||
@ -181,11 +182,13 @@ namespace ImGui
|
||||
// Parameters stacks (shared)
|
||||
IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font
|
||||
IMGUI_API void PopFont();
|
||||
IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col);
|
||||
IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
|
||||
IMGUI_API void PopStyleColor(int count = 1);
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
|
||||
IMGUI_API void PopStyleVar(int count = 1);
|
||||
IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwhise use GetColorU32() to get style color + style alpha.
|
||||
IMGUI_API ImFont* GetFont(); // get current font
|
||||
IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
|
||||
IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
|
||||
@ -229,14 +232,15 @@ namespace ImGui
|
||||
IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
|
||||
|
||||
// Columns
|
||||
// You can also use SameLine(pos_x) for simplified columning. The columns API is still work-in-progress and rather lacking.
|
||||
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1).
|
||||
IMGUI_API void NextColumn(); // next column
|
||||
IMGUI_API int GetColumnIndex(); // get current column index
|
||||
IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this
|
||||
IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
|
||||
IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset())
|
||||
IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns())
|
||||
// You can also use SameLine(pos_x) for simplified columns. The columns API is still work-in-progress and rather lacking.
|
||||
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true);
|
||||
IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished
|
||||
IMGUI_API int GetColumnIndex(); // get current column index
|
||||
IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column
|
||||
IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column
|
||||
IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f
|
||||
IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
|
||||
IMGUI_API int GetColumnsCount();
|
||||
|
||||
// ID scopes
|
||||
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.
|
||||
@ -432,12 +436,12 @@ namespace ImGui
|
||||
IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
|
||||
IMGUI_API float GetTime();
|
||||
IMGUI_API int GetFrameCount();
|
||||
IMGUI_API const char* GetStyleColName(ImGuiCol idx);
|
||||
IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
|
||||
IMGUI_API ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f); // utility to find the closest point the last item bounding rectangle edge. useful to visually link items
|
||||
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||||
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
|
||||
|
||||
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
|
||||
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
|
||||
IMGUI_API void EndChildFrame();
|
||||
|
||||
IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
|
||||
@ -1114,8 +1118,8 @@ struct ImGuiTextEditCallbackData
|
||||
struct ImGuiSizeConstraintCallbackData
|
||||
{
|
||||
void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints()
|
||||
ImVec2 Pos; // Read-only. Window position, for reference.
|
||||
ImVec2 CurrentSize; // Read-only. Current window size.
|
||||
ImVec2 Pos; // Read-only. Window position, for reference.
|
||||
ImVec2 CurrentSize; // Read-only. Current window size.
|
||||
ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing.
|
||||
};
|
||||
|
||||
@ -1140,8 +1144,8 @@ struct ImGuiSizeConstraintCallbackData
|
||||
|
||||
// ImColor() helper to implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
|
||||
// Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
|
||||
// **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class.
|
||||
// **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats.
|
||||
// **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class. MAY OBSOLETE.
|
||||
// **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. Explicitly cast to ImU32 or ImVec4 if needed.
|
||||
struct ImColor
|
||||
{
|
||||
ImVec4 Value;
|
||||
@ -1154,8 +1158,8 @@ struct ImColor
|
||||
inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); }
|
||||
inline operator ImVec4() const { return Value; }
|
||||
|
||||
// FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
|
||||
inline void SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; }
|
||||
|
||||
static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); }
|
||||
};
|
||||
|
||||
@ -1274,6 +1278,8 @@ struct ImDrawList
|
||||
IMGUI_API void PopClipRect();
|
||||
IMGUI_API void PushTextureID(const ImTextureID& texture_id);
|
||||
IMGUI_API void PopTextureID();
|
||||
inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); }
|
||||
inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); }
|
||||
|
||||
// Primitives
|
||||
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
|
||||
|
105
imgui_demo.cpp
105
imgui_demo.cpp
@ -288,9 +288,9 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
{
|
||||
if (i > 0) ImGui::SameLine();
|
||||
ImGui::PushID(i);
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImColor::HSV(i/7.0f, 0.6f, 0.6f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImColor::HSV(i/7.0f, 0.7f, 0.7f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImColor::HSV(i/7.0f, 0.8f, 0.8f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.6f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.7f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i/7.0f, 0.8f, 0.8f));
|
||||
ImGui::Button("Click");
|
||||
ImGui::PopStyleColor(3);
|
||||
ImGui::PopID();
|
||||
@ -916,10 +916,10 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
{
|
||||
if (i > 0) ImGui::SameLine();
|
||||
ImGui::PushID(i);
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImColor::HSV(i/7.0f, 0.5f, 0.5f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImColor::HSV(i/7.0f, 0.6f, 0.5f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImColor::HSV(i/7.0f, 0.7f, 0.5f));
|
||||
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImColor::HSV(i/7.0f, 0.9f, 0.9f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i/7.0f, 0.5f, 0.5f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.5f));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.5f));
|
||||
ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i/7.0f, 0.9f, 0.9f));
|
||||
ImGui::VSliderFloat("##v", ImVec2(18,160), &values[i], 0.0f, 1.0f, "");
|
||||
if (ImGui::IsItemActive() || ImGui::IsItemHovered())
|
||||
ImGui::SetTooltip("%.3f", values[i]);
|
||||
@ -1275,9 +1275,9 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
char num_buf[16];
|
||||
const char* label = (!(n%15)) ? "FizzBuzz" : (!(n%3)) ? "Fizz" : (!(n%5)) ? "Buzz" : (sprintf(num_buf, "%d", n), num_buf);
|
||||
float hue = n*0.05f;
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImColor::HSV(hue, 0.6f, 0.6f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImColor::HSV(hue, 0.7f, 0.7f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImColor::HSV(hue, 0.8f, 0.8f));
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f));
|
||||
ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f));
|
||||
ImGui::PopStyleColor(3);
|
||||
ImGui::PopID();
|
||||
@ -1532,32 +1532,6 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Scrolling columns
|
||||
/*
|
||||
if (ImGui::TreeNode("Scrolling"))
|
||||
{
|
||||
ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y));
|
||||
ImGui::Columns(3);
|
||||
ImGui::Text("ID"); ImGui::NextColumn();
|
||||
ImGui::Text("Name"); ImGui::NextColumn();
|
||||
ImGui::Text("Path"); ImGui::NextColumn();
|
||||
ImGui::Columns(1);
|
||||
ImGui::Separator();
|
||||
ImGui::EndChild();
|
||||
ImGui::BeginChild("##scrollingregion", ImVec2(0, 60));
|
||||
ImGui::Columns(3);
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
ImGui::Text("%04d", i); ImGui::NextColumn();
|
||||
ImGui::Text("Foobar"); ImGui::NextColumn();
|
||||
ImGui::Text("/path/foobar/%04d/", i); ImGui::NextColumn();
|
||||
}
|
||||
ImGui::Columns(1);
|
||||
ImGui::EndChild();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
*/
|
||||
|
||||
// Create multiple items in a same cell before switching to next column
|
||||
if (ImGui::TreeNode("Mixed items"))
|
||||
{
|
||||
@ -1575,7 +1549,7 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
ImGui::Text("An extra line here.");
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::Text("Sailor");
|
||||
ImGui::Text("Sailor");
|
||||
ImGui::Button("Corniflower");
|
||||
static float bar = 1.0f;
|
||||
ImGui::InputFloat("blue", &bar, 0.05f, 0, 3);
|
||||
@ -1612,14 +1586,59 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("vertical", &v_borders);
|
||||
ImGui::Columns(4, NULL, v_borders);
|
||||
if (h_borders) ImGui::Separator();
|
||||
for (int i = 0; i < 8; i++)
|
||||
for (int i = 0; i < 4*3; i++)
|
||||
{
|
||||
if (h_borders && ImGui::GetColumnIndex() == 0)
|
||||
ImGui::Separator();
|
||||
ImGui::Text("%c%c%c", 'a'+i, 'a'+i, 'a'+i);
|
||||
ImGui::Text("Width %.2f\nOffset %.2f", ImGui::GetColumnWidth(), ImGui::GetColumnOffset());
|
||||
ImGui::NextColumn();
|
||||
}
|
||||
ImGui::Columns(1);
|
||||
if (h_borders) ImGui::Separator();
|
||||
if (h_borders)
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Scrolling columns
|
||||
/*
|
||||
if (ImGui::TreeNode("Vertical Scrolling"))
|
||||
{
|
||||
ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y));
|
||||
ImGui::Columns(3);
|
||||
ImGui::Text("ID"); ImGui::NextColumn();
|
||||
ImGui::Text("Name"); ImGui::NextColumn();
|
||||
ImGui::Text("Path"); ImGui::NextColumn();
|
||||
ImGui::Columns(1);
|
||||
ImGui::Separator();
|
||||
ImGui::EndChild();
|
||||
ImGui::BeginChild("##scrollingregion", ImVec2(0, 60));
|
||||
ImGui::Columns(3);
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
ImGui::Text("%04d", i); ImGui::NextColumn();
|
||||
ImGui::Text("Foobar"); ImGui::NextColumn();
|
||||
ImGui::Text("/path/foobar/%04d/", i); ImGui::NextColumn();
|
||||
}
|
||||
ImGui::Columns(1);
|
||||
ImGui::EndChild();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
*/
|
||||
|
||||
if (ImGui::TreeNode("Horizontal Scrolling"))
|
||||
{
|
||||
ImGui::SetNextWindowContentWidth(1500);
|
||||
ImGui::BeginChild("##scrollingregion", ImVec2(0, 120), false, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
ImGui::Columns(10);
|
||||
for (int i = 0; i < 20; i++)
|
||||
for (int j = 0; j < 10; j++)
|
||||
{
|
||||
ImGui::Text("Line %d Column %d...", i, j);
|
||||
ImGui::NextColumn();
|
||||
}
|
||||
ImGui::Columns(1);
|
||||
ImGui::EndChild();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
@ -1844,7 +1863,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
const ImVec4& col = style.Colors[i];
|
||||
const char* name = ImGui::GetStyleColName(i);
|
||||
const char* name = ImGui::GetStyleColorName(i);
|
||||
if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
|
||||
ImGui::LogText("style.Colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 22 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
|
||||
}
|
||||
@ -1867,7 +1886,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::PushItemWidth(-160);
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
const char* name = ImGui::GetStyleColName(i);
|
||||
const char* name = ImGui::GetStyleColorName(i);
|
||||
if (!filter.PassFilter(name))
|
||||
continue;
|
||||
ImGui::PushID(i);
|
||||
@ -2041,7 +2060,7 @@ static void ShowExampleMenuFile()
|
||||
if (ImGui::BeginMenu("Colors"))
|
||||
{
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
ImGui::MenuItem(ImGui::GetStyleColName((ImGuiCol)i));
|
||||
ImGui::MenuItem(ImGui::GetStyleColorName((ImGuiCol)i));
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Disabled", false)) // Disabled
|
||||
|
@ -1213,8 +1213,8 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
|
||||
|
||||
ConfigData.push_back(*font_cfg);
|
||||
ImFontConfig& new_font_cfg = ConfigData.back();
|
||||
if (!new_font_cfg.DstFont)
|
||||
new_font_cfg.DstFont = Fonts.back();
|
||||
if (!new_font_cfg.DstFont)
|
||||
new_font_cfg.DstFont = Fonts.back();
|
||||
if (!new_font_cfg.FontDataOwnedByAtlas)
|
||||
{
|
||||
new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
|
||||
@ -1253,9 +1253,10 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
|
||||
font_cfg.PixelSnapH = true;
|
||||
}
|
||||
if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px");
|
||||
if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f;
|
||||
|
||||
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
|
||||
ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, 13.0f, &font_cfg, GetGlyphRangesDefault());
|
||||
ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, GetGlyphRangesDefault());
|
||||
return font;
|
||||
}
|
||||
|
||||
|
@ -186,6 +186,15 @@ enum ImGuiSliderFlags_
|
||||
ImGuiSliderFlags_Vertical = 1 << 0
|
||||
};
|
||||
|
||||
enum ImGuiColumnsFlags_
|
||||
{
|
||||
// Default: 0
|
||||
ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
|
||||
ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers
|
||||
ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns
|
||||
ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3 // Disable forcing columns to fit within window
|
||||
};
|
||||
|
||||
enum ImGuiSelectableFlagsPrivate_
|
||||
{
|
||||
// NB: need to be in sync with last value of ImGuiSelectableFlags_
|
||||
@ -317,7 +326,8 @@ struct ImGuiGroupData
|
||||
// Per column data for Columns()
|
||||
struct ImGuiColumnData
|
||||
{
|
||||
float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
|
||||
float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
|
||||
ImRect ClipRect;
|
||||
//float IndentX;
|
||||
};
|
||||
|
||||
@ -666,9 +676,10 @@ struct IMGUI_API ImGuiDrawContext
|
||||
float ColumnsMinX;
|
||||
float ColumnsMaxX;
|
||||
float ColumnsStartPosY;
|
||||
float ColumnsStartMaxPosX; // Backup of CursorMaxPos
|
||||
float ColumnsCellMinY;
|
||||
float ColumnsCellMaxY;
|
||||
bool ColumnsShowBorders;
|
||||
ImGuiColumnsFlags ColumnsFlags;
|
||||
ImGuiID ColumnsSetId;
|
||||
ImVector<ImGuiColumnData> ColumnsData;
|
||||
|
||||
@ -701,8 +712,9 @@ struct IMGUI_API ImGuiDrawContext
|
||||
ColumnsCount = 1;
|
||||
ColumnsMinX = ColumnsMaxX = 0.0f;
|
||||
ColumnsStartPosY = 0.0f;
|
||||
ColumnsStartMaxPosX = 0.0f;
|
||||
ColumnsCellMinY = ColumnsCellMaxY = 0.0f;
|
||||
ColumnsShowBorders = true;
|
||||
ColumnsFlags = 0;
|
||||
ColumnsSetId = 0;
|
||||
}
|
||||
};
|
||||
@ -811,7 +823,7 @@ namespace ImGui
|
||||
|
||||
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
|
||||
IMGUI_API void SetActiveIDNoNav(ImGuiID id, ImGuiWindow* window);
|
||||
IMGUI_API void ClearActiveID();
|
||||
IMGUI_API void ClearActiveID();
|
||||
IMGUI_API void SetHoveredID(ImGuiID id);
|
||||
IMGUI_API void KeepAliveID(ImGuiID id);
|
||||
|
||||
@ -832,6 +844,11 @@ namespace ImGui
|
||||
|
||||
IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
|
||||
|
||||
// New Columns API
|
||||
IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
|
||||
IMGUI_API void EndColumns(); // close columns
|
||||
IMGUI_API void PushColumnClipRect(int column_index = -1);
|
||||
|
||||
// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
|
||||
// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
|
||||
IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
|
||||
|
Loading…
Reference in New Issue
Block a user