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Nav: Tweaked default highlight clipping (clipped by scrollbar) and removed subtle background (#323)
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@ -2080,8 +2080,7 @@ static void RenderNavHighlight(ImU32 id, const ImRect& bb)
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if (id != g.NavId || g.NavDisableHighlight)
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if (id != g.NavId || g.NavDisableHighlight)
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return;
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return;
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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window->DrawList->PushClipRect(window->WindowRectClipped.Min - ImVec2(2,2), window->WindowRectClipped.Max + ImVec2(2,2));
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window->DrawList->PushClipRect(window->InnerRect.Min - ImVec2(2,2), window->InnerRect.Max + ImVec2(2,2));
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window->DrawList->AddRectFilled(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2), ImGui::GetColorU32(ImGuiCol_HeaderHovered, 0.15f), g.Style.FrameRounding);
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window->DrawList->AddRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2), ImGui::GetColorU32(ImGuiCol_HeaderHovered), g.Style.FrameRounding);
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window->DrawList->AddRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2), ImGui::GetColorU32(ImGuiCol_HeaderHovered), g.Style.FrameRounding);
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//window->DrawList->AddRect(g.NavRefRectScreen.Min, g.NavRefRectScreen.Max, IM_COL32(255,0,0,255));
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//window->DrawList->AddRect(g.NavRefRectScreen.Min, g.NavRefRectScreen.Max, IM_COL32(255,0,0,255));
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window->DrawList->PopClipRect();
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window->DrawList->PopClipRect();
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