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Works with one-frame delay inconsistent with other functions, may be too bug-prone.
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@ -2573,8 +2573,10 @@ struct ImGuiTableInstanceData
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float LastOuterHeight; // Outer height from last frame
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float LastFirstRowHeight; // Height of first row from last frame (FIXME: this is used as "header height" and may be reworked)
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float LastFrozenHeight; // Height of frozen section from last frame
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int HoveredRowLast; // Index of row which was hovered last frame.
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int HoveredRowNext; // Index of row hovered this frame, set after encountering it.
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ImGuiTableInstanceData() { TableInstanceID = 0; LastOuterHeight = LastFirstRowHeight = LastFrozenHeight = 0.0f; }
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ImGuiTableInstanceData() { TableInstanceID = 0; LastOuterHeight = LastFirstRowHeight = LastFrozenHeight = 0.0f; HoveredRowLast = HoveredRowNext = -1; }
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};
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// FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs, incoming RowData
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@ -3056,7 +3058,8 @@ namespace ImGui
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IMGUI_API void TableOpenContextMenu(int column_n = -1);
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IMGUI_API void TableSetColumnWidth(int column_n, float width);
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IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
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IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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IMGUI_API int TableGetHoveredRow(); // Retrieve *PREVIOUS FRAME* hovered row. This difference with TableGetHoveredColumn() is the reason why this is not public yet.
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IMGUI_API float TableGetHeaderRowHeight();
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IMGUI_API void TablePushBackgroundChannel();
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IMGUI_API void TablePopBackgroundChannel();
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@ -967,6 +967,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// clear ActiveId, which is equivalent to the change provided by _AllowWhenBLockedByActiveItem).
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// - This allows columns to be marked as hovered when e.g. clicking a button inside the column, or using drag and drop.
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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table_instance->HoveredRowLast = table_instance->HoveredRowNext;
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table_instance->HoveredRowNext = -1;
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table->HoveredColumnBody = -1;
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table->HoveredColumnBorder = -1;
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const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
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@ -1543,6 +1545,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
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// - TableGetCellBgRect() [Internal]
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// - TableGetColumnResizeID() [Internal]
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// - TableGetHoveredColumn() [Internal]
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// - TableGetHoveredRow() [Internal]
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// - TableSetBgColor()
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//-----------------------------------------------------------------------------
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@ -1647,6 +1650,19 @@ int ImGui::TableGetHoveredColumn()
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return (int)table->HoveredColumnBody;
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}
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// Return -1 when table is not hovered. Return maxrow+1 if in table but below last submitted row.
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// *IMPORTANT* Unlike TableGetHoveredColumn(), this has a one frame latency in updating the value.
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// This difference with is the reason why this is not public yet.
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int ImGui::TableGetHoveredRow()
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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if (!table)
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return -1;
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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return (int)table_instance->HoveredRowLast;
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}
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void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n)
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{
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ImGuiContext& g = *GImGui;
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@ -1798,6 +1814,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
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const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y);
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if (is_visible)
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{
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// Update data for TableGetHoveredRow()
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if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2)
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TableGetInstanceData(table, table->InstanceCurrent)->HoveredRowNext = table->CurrentRow;
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// Decide of background color for the row
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ImU32 bg_col0 = 0;
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ImU32 bg_col1 = 0;
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@ -3591,6 +3611,11 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
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BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
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BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder);
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BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn);
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for (int n = 0; n < table->InstanceCurrent + 1; n++)
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{
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, n);
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BulletText("Instance %d: HoveredRow: %d, LastOuterHeight: %.2f", n, table_instance->HoveredRowLast, table_instance->LastOuterHeight);
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}
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//BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen);
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float sum_weights = 0.0f;
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for (int n = 0; n < table->ColumnsCount; n++)
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