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(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). (#6512, #3909, #517)
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
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06f5b46133
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51f564eea6
@ -40,6 +40,10 @@ Breaking changes:
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As the fields were added in 1.89 and expected to be left unchanged by most users, or only
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tweaked once during app initialisation, we are exceptionally accepting the breakage.
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Majority of users should not even notice.
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- Overlapping items: (#6512, #3909)
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- Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap'.
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- Renamed 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'
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- Kept redirecting enums (will obsolete).
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Other changes:
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@ -397,6 +397,7 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2023/06/28 (1.89.7) - overlapping items: renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete).
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- 2023/06/20 (1.89.7) - moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. As the fields were added in 1.89 and expected to be left unchanged by most users, or only tweaked once during app initialization, we are exceptionally accepting the breakage.
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- 2023/05/30 (1.89.6) - backends: renamed "imgui_impl_sdlrenderer.cpp" to "imgui_impl_sdlrenderer2.cpp" and "imgui_impl_sdlrenderer.h" to "imgui_impl_sdlrenderer2.h". This is in prevision for the future release of SDL3.
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- 2023/05/22 (1.89.6) - listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago:
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@ -5284,7 +5285,7 @@ bool ImGui::IsItemEdited()
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}
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// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority.
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// FIXME: Although this is exposed, its interaction and ideal idiom with using ImGuiButtonFlags_AllowItemOverlap flag are extremely confusing, need rework.
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// FIXME: Although this is exposed, its interaction and ideal idiom with using ImGuiButtonFlags_AllowOverlap flag are extremely confusing, need rework.
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void ImGui::SetItemAllowOverlap()
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{
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ImGuiContext& g = *GImGui;
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12
imgui.h
12
imgui.h
@ -1033,7 +1033,7 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_None = 0,
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ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
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ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader)
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ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
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ImGuiTreeNodeFlags_AllowOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
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ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
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ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
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ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open
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@ -1047,6 +1047,10 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
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//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 14, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
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ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
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#endif
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};
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// Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions.
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@ -1080,7 +1084,11 @@ enum ImGuiSelectableFlags_
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
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ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too
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ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 4, // (WIP) Hit testing to allow subsequent widgets to overlap this one
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ImGuiSelectableFlags_AllowOverlap = 1 << 4, // (WIP) Hit testing to allow subsequent widgets to overlap this one
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiSelectableFlags_AllowItemOverlap = ImGuiSelectableFlags_AllowOverlap, // Renamed in 1.89.7
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#endif
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};
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// Flags for ImGui::BeginCombo()
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@ -5482,7 +5482,7 @@ static void ShowDemoWindowTables()
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ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f));
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else if (contents_type == CT_Selectable || contents_type == CT_SelectableSpanRow)
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{
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ImGuiSelectableFlags selectable_flags = (contents_type == CT_SelectableSpanRow) ? ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap : ImGuiSelectableFlags_None;
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ImGuiSelectableFlags selectable_flags = (contents_type == CT_SelectableSpanRow) ? ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap : ImGuiSelectableFlags_None;
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if (ImGui::Selectable(label, item_is_selected, selectable_flags, ImVec2(0, row_min_height)))
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{
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if (ImGui::GetIO().KeyCtrl)
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@ -861,7 +861,7 @@ enum ImGuiButtonFlagsPrivate_
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ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
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ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat
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ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping
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ImGuiButtonFlags_AllowItemOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
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ImGuiButtonFlags_AllowOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
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ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press // [UNUSED]
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//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
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@ -2959,9 +2959,9 @@ void ImGui::TableHeader(const char* label)
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//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
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//GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
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// Using AllowItemOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
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// Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowOverlap);
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if (g.ActiveId != id)
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SetItemAllowOverlap();
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if (held || hovered || selected)
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@ -524,7 +524,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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g.HoveredWindow = backup_hovered_window;
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// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
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if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && g.HoveredIdPreviousFrame != id)
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if (hovered && (flags & ImGuiButtonFlags_AllowOverlap) && g.HoveredIdPreviousFrame != id)
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hovered = false;
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// Mouse handling
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@ -1552,7 +1552,7 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
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bool hovered, held;
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ImRect bb_interact = bb;
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bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f));
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ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap);
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ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowOverlap);
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if (hovered)
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; // for IsItemHovered(), because bb_interact is larger than bb
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if (g.ActiveId != id) // Because: we don't want to hover other while Active
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@ -6163,8 +6163,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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}
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ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None;
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if (flags & ImGuiTreeNodeFlags_AllowItemOverlap)
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button_flags |= ImGuiButtonFlags_AllowItemOverlap;
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if (flags & ImGuiTreeNodeFlags_AllowOverlap)
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button_flags |= ImGuiButtonFlags_AllowOverlap;
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if (!is_leaf)
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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@ -6237,7 +6237,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledOpen;
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}
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}
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if ((flags & ImGuiTreeNodeFlags_AllowItemOverlap) && g.ActiveId != id) // Because: we don't want to hover other while Active
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if ((flags & ImGuiTreeNodeFlags_AllowOverlap) && g.ActiveId != id) // Because: we don't want to hover other while Active
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SetItemAllowOverlap();
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// In this branch, TreeNodeBehavior() cannot toggle the selection so this will never trigger.
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@ -6382,7 +6382,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFl
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ImGuiID id = window->GetID(label);
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flags |= ImGuiTreeNodeFlags_CollapsingHeader;
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if (p_visible)
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flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton;
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flags |= ImGuiTreeNodeFlags_AllowOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton;
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bool is_open = TreeNodeBehavior(id, flags, label);
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if (p_visible != NULL)
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{
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@ -6411,7 +6411,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFl
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// Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image.
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// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id.
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// With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowItemOverlap are also frequently used flags.
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// With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowOverlap are also frequently used flags.
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// FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported.
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bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
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{
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@ -6495,7 +6495,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
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if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
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if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; }
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if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; }
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if (flags & ImGuiSelectableFlags_AllowOverlap) { button_flags |= ImGuiButtonFlags_AllowOverlap; }
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const bool was_selected = selected;
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bool hovered, held;
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@ -6524,7 +6524,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (pressed)
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MarkItemEdited(id);
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if ((flags & ImGuiSelectableFlags_AllowItemOverlap) && g.ActiveId != id) // Because: we don't want to hover other while Active
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if ((flags & ImGuiSelectableFlags_AllowOverlap) && g.ActiveId != id) // Because: we don't want to hover other while Active
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SetItemAllowOverlap();
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// In this branch, Selectable() cannot toggle the selection so this will never trigger.
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@ -8395,7 +8395,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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}
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// Click to Select a tab
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ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowItemOverlap);
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ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowOverlap);
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if (g.DragDropActive)
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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bool hovered, held;
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