Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.

Followup to fea52e2
This commit is contained in:
ocornut 2023-11-09 12:22:35 +01:00
parent fea52e29aa
commit 5170a9d6dc
2 changed files with 8 additions and 7 deletions

View File

@ -3211,7 +3211,7 @@ namespace ImGui
IMGUI_API void TableUpdateBorders(ImGuiTable* table);
IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table);
IMGUI_API void TableDrawBorders(ImGuiTable* table);
IMGUI_API void TableDrawContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display);
IMGUI_API void TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display);
IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }

View File

@ -49,7 +49,7 @@ Index of this file:
// | TableSetupDrawChannels() - setup ImDrawList channels
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
// | TableBeginContextMenuPopup()
// | - TableDrawContextMenu() - draw right-click context menu contents
// | - TableDrawDefaultContextMenu() - draw right-click context menu contents
//-----------------------------------------------------------------------------
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
@ -1194,11 +1194,11 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// [Part 11] Default context menu
// - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
// - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
// - You may call TableDrawContextMenu() with selected flags to display specific sections of the default menu,
// e.g. TableDrawContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
// - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
// e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
{
TableDrawContextMenu(table, table->Flags);
TableDrawDefaultContextMenu(table, table->Flags);
EndPopup();
}
@ -3262,7 +3262,8 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
// [SECTION] Tables: Context Menu
//-------------------------------------------------------------------------
// - TableOpenContextMenu() [Internal]
// - TableDrawContextMenu() [Internal]
// - TableBeginContextMenuPopup() [Internal]
// - TableDrawDefaultContextMenu() [Internal]
//-------------------------------------------------------------------------
// Use -1 to open menu not specific to a given column.
@ -3304,7 +3305,7 @@ bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
////- ImGuiTableFlags_Sortable -> display sorting options (disabled)
// - ImGuiTableFlags_Hideable -> display columns visibility menu items
// It means if you have a custom context menus you can call this section and omit some sections, and add your own.
void ImGui::TableDrawContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display)
void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;