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Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
Followup to fea52e2
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@ -3211,7 +3211,7 @@ namespace ImGui
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IMGUI_API void TableUpdateBorders(ImGuiTable* table);
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IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table);
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IMGUI_API void TableDrawBorders(ImGuiTable* table);
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IMGUI_API void TableDrawContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display);
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IMGUI_API void TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display);
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IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
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IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
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inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
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@ -49,7 +49,7 @@ Index of this file:
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// | TableSetupDrawChannels() - setup ImDrawList channels
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// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// | TableBeginContextMenuPopup()
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// | - TableDrawContextMenu() - draw right-click context menu contents
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// | - TableDrawDefaultContextMenu() - draw right-click context menu contents
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//-----------------------------------------------------------------------------
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// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
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// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
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@ -1194,11 +1194,11 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// [Part 11] Default context menu
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// - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
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// - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
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// - You may call TableDrawContextMenu() with selected flags to display specific sections of the default menu,
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// e.g. TableDrawContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
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// - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
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// e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
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if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
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{
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TableDrawContextMenu(table, table->Flags);
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TableDrawDefaultContextMenu(table, table->Flags);
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EndPopup();
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}
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@ -3262,7 +3262,8 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
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// [SECTION] Tables: Context Menu
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//-------------------------------------------------------------------------
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// - TableOpenContextMenu() [Internal]
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// - TableDrawContextMenu() [Internal]
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// - TableBeginContextMenuPopup() [Internal]
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// - TableDrawDefaultContextMenu() [Internal]
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//-------------------------------------------------------------------------
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// Use -1 to open menu not specific to a given column.
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@ -3304,7 +3305,7 @@ bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
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////- ImGuiTableFlags_Sortable -> display sorting options (disabled)
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// - ImGuiTableFlags_Hideable -> display columns visibility menu items
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// It means if you have a custom context menus you can call this section and omit some sections, and add your own.
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void ImGui::TableDrawContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display)
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void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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