mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 21:47:00 +00:00
ImDrawList: bits of renaming.
This commit is contained in:
parent
4fa3eee84e
commit
500a8a0e02
12
imgui.cpp
12
imgui.cpp
@ -7804,9 +7804,9 @@ void ImDrawList::AddArcFast(const ImVec2& center, float radius, ImU32 col, int a
|
|||||||
for (int a0 = a_min; a0 < a_max; a0++)
|
for (int a0 = a_min; a0 < a_max; a0++)
|
||||||
{
|
{
|
||||||
int a1 = (a0 + 1 == SAMPLES) ? 0 : a0 + 1;
|
int a1 = (a0 + 1 == SAMPLES) ? 0 : a0 + 1;
|
||||||
AddVtx(center + circle_vtx[a0] * radius, uv, col);
|
PrimVtx(center + circle_vtx[a0] * radius, uv, col);
|
||||||
AddVtx(center + circle_vtx[a1] * radius, uv, col);
|
PrimVtx(center + circle_vtx[a1] * radius, uv, col);
|
||||||
AddVtx(center + third_point_offset, uv, col);
|
PrimVtx(center + third_point_offset, uv, col);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -7925,9 +7925,9 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col,
|
|||||||
for (int i = 0; i < num_segments; i++)
|
for (int i = 0; i < num_segments; i++)
|
||||||
{
|
{
|
||||||
const float a1 = (i + 1) == num_segments ? 0.0f : a0 + a_step;
|
const float a1 = (i + 1) == num_segments ? 0.0f : a0 + a_step;
|
||||||
AddVtx(centre + ImVec2(cosf(a0), sinf(a0))*radius, uv, col);
|
PrimVtx(centre + ImVec2(cosf(a0), sinf(a0))*radius, uv, col);
|
||||||
AddVtx(centre + ImVec2(cosf(a1), sinf(a1))*radius, uv, col);
|
PrimVtx(centre + ImVec2(cosf(a1), sinf(a1))*radius, uv, col);
|
||||||
AddVtx(centre, uv, col);
|
PrimVtx(centre, uv, col);
|
||||||
a0 = a1;
|
a0 = a1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
2
imgui.h
2
imgui.h
@ -930,7 +930,7 @@ struct ImDrawList
|
|||||||
IMGUI_API void PrimLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
|
IMGUI_API void PrimLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
|
||||||
IMGUI_API void UpdateClipRect();
|
IMGUI_API void UpdateClipRect();
|
||||||
IMGUI_API void UpdateTextureID();
|
IMGUI_API void UpdateTextureID();
|
||||||
inline IMGUI_API void AddVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { vtx_write->pos = pos; vtx_write->uv = uv; vtx_write->col = col; vtx_write++; }
|
IMGUI_API void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { vtx_write->pos = pos; vtx_write->uv = uv; vtx_write->col = col; vtx_write++; }
|
||||||
};
|
};
|
||||||
|
|
||||||
// Load and rasterize multiple TTF fonts into a same texture.
|
// Load and rasterize multiple TTF fonts into a same texture.
|
||||||
|
Loading…
Reference in New Issue
Block a user