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ImDrawList: bits of renaming.
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2
imgui.h
2
imgui.h
@ -930,7 +930,7 @@ struct ImDrawList
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IMGUI_API void PrimLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
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IMGUI_API void UpdateClipRect();
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IMGUI_API void UpdateTextureID();
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inline IMGUI_API void AddVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { vtx_write->pos = pos; vtx_write->uv = uv; vtx_write->col = col; vtx_write++; }
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IMGUI_API void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { vtx_write->pos = pos; vtx_write->uv = uv; vtx_write->col = col; vtx_write++; }
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};
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// Load and rasterize multiple TTF fonts into a same texture.
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