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Renamed io.MetricsVertices to io.MetricsRenderVertices
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@ -1673,7 +1673,7 @@ static inline void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_lis
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if (draw_list->commands.back().vtx_count == 0)
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if (draw_list->commands.back().vtx_count == 0)
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draw_list->commands.pop_back();
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draw_list->commands.pop_back();
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out_render_list.push_back(draw_list);
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out_render_list.push_back(draw_list);
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GImGui->IO.MetricsVertices += (int)draw_list->vtx_buffer.size();
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GImGui->IO.MetricsRenderVertices += (int)draw_list->vtx_buffer.size();
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}
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}
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}
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}
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@ -2207,7 +2207,7 @@ void ImGui::Render()
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}
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}
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// Gather windows to render
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// Gather windows to render
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g.IO.MetricsVertices = 0;
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g.IO.MetricsRenderVertices = 0;
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for (size_t i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
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for (size_t i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
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g.RenderDrawLists[i].resize(0);
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g.RenderDrawLists[i].resize(0);
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for (size_t i = 0; i != g.Windows.size(); i++)
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for (size_t i = 0; i != g.Windows.size(); i++)
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@ -10410,7 +10410,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
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{
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{
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ImGui::Text("ImGui %s", ImGui::GetVersion());
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ImGui::Text("ImGui %s", ImGui::GetVersion());
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("%d vertices", ImGui::GetIO().MetricsVertices);
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ImGui::Text("%d vertices", ImGui::GetIO().MetricsRenderVertices);
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ImGui::Separator();
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ImGui::Separator();
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struct Funcs
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struct Funcs
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2
imgui.h
2
imgui.h
@ -670,7 +670,7 @@ struct ImGuiIO
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bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
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bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
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bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
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bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
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float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
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float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
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int MetricsVertices; // Vertices processed during last call to Render()
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int MetricsRenderVertices; // Vertices processed during last call to Render()
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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// [Internal] ImGui will maintain those fields for you
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// [Internal] ImGui will maintain those fields for you
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