Internals: Renaming. Renamed ImGuiPopupRef to ImGuiPopupData for consistency and added constructor.

This commit is contained in:
omar 2019-04-28 17:05:23 +02:00
parent 3d363c91fd
commit 4e81b2d093
3 changed files with 17 additions and 14 deletions

View File

@ -1068,6 +1068,7 @@ static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb
static ImVec2 NavCalcPreferredRefPos(); static ImVec2 NavCalcPreferredRefPos();
static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window); static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window); static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
static int FindWindowFocusIndex(ImGuiWindow* window);
// Misc // Misc
static void UpdateMouseInputs(); static void UpdateMouseInputs();
@ -3602,7 +3603,7 @@ void ImGui::NewFrame()
// Closing the focused window restore focus to the first active root window in descending z-order // Closing the focused window restore focus to the first active root window in descending z-order
if (g.NavWindow && !g.NavWindow->WasActive) if (g.NavWindow && !g.NavWindow->WasActive)
FocusPreviousWindowIgnoringOne(NULL); FocusTopMostWindowIgnoringOne(NULL);
// No window should be open at the beginning of the frame. // No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
@ -5002,7 +5003,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0); const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0);
if (flags & ImGuiWindowFlags_Popup) if (flags & ImGuiWindowFlags_Popup)
{ {
ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed
window_just_activated_by_user |= (window != popup_ref.Window); window_just_activated_by_user |= (window != popup_ref.Window);
} }
@ -5035,7 +5036,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
CheckStacksSize(window, true); CheckStacksSize(window, true);
if (flags & ImGuiWindowFlags_Popup) if (flags & ImGuiWindowFlags_Popup)
{ {
ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
popup_ref.Window = window; popup_ref.Window = window;
g.BeginPopupStack.push_back(popup_ref); g.BeginPopupStack.push_back(popup_ref);
window->PopupId = popup_ref.PopupId; window->PopupId = popup_ref.PopupId;
@ -5724,7 +5725,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
BringWindowToDisplayFront(window); BringWindowToDisplayFront(window);
} }
void ImGui::FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window) void ImGui::FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--) for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--)
@ -6944,7 +6945,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* parent_window = g.CurrentWindow; ImGuiWindow* parent_window = g.CurrentWindow;
int current_stack_size = g.BeginPopupStack.Size; int current_stack_size = g.BeginPopupStack.Size;
ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack. ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
popup_ref.PopupId = id; popup_ref.PopupId = id;
popup_ref.Window = NULL; popup_ref.Window = NULL;
popup_ref.ParentWindow = parent_window; popup_ref.ParentWindow = parent_window;
@ -7008,7 +7009,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
// Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow) // Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow)
for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++) for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++)
{ {
ImGuiPopupRef& popup = g.OpenPopupStack[popup_count_to_keep]; ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep];
if (!popup.Window) if (!popup.Window)
continue; continue;
IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0); IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
@ -8129,7 +8130,7 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
return 0.0f; return 0.0f;
} }
static int FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N) static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
for (int i = g.WindowsFocusOrder.Size-1; i >= 0; i--) for (int i = g.WindowsFocusOrder.Size-1; i >= 0; i--)
@ -8154,7 +8155,7 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal) if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal)
return; return;
const int i_current = FindWindowFocusIndex(g.NavWindowingTarget); const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget);
ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir); ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir);
if (!window_target) if (!window_target)
window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir); window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir);

View File

@ -72,7 +72,7 @@ struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() intern
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
struct ImGuiNavMoveResult; // Result of a directional navigation move query result struct ImGuiNavMoveResult; // Result of a directional navigation move query result
struct ImGuiNextWindowData; // Storage for SetNexWindow** functions struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
struct ImGuiPopupRef; // Storage for current popup stack struct ImGuiPopupData; // Storage for current popup stack
struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
struct ImGuiTabBar; // Storage for a tab bar struct ImGuiTabBar; // Storage for a tab bar
@ -648,7 +648,7 @@ struct ImGuiSettingsHandler
}; };
// Storage for current popup stack // Storage for current popup stack
struct ImGuiPopupRef struct ImGuiPopupData
{ {
ImGuiID PopupId; // Set on OpenPopup() ImGuiID PopupId; // Set on OpenPopup()
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
@ -657,6 +657,8 @@ struct ImGuiPopupRef
ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
ImGuiPopupData() { PopupId = 0; Window = ParentWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; }
}; };
struct ImGuiColumnData struct ImGuiColumnData
@ -856,8 +858,8 @@ struct ImGuiContext
ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor() ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar() ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent) ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
ImVector<ImGuiPopupRef> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame) ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
ImGuiCond NextTreeNodeOpenCond; ImGuiCond NextTreeNodeOpenCond;
@ -1390,7 +1392,7 @@ namespace ImGui
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
IMGUI_API ImGuiWindow* FindWindowByName(const char* name); IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
IMGUI_API void FocusWindow(ImGuiWindow* window); IMGUI_API void FocusWindow(ImGuiWindow* window);
IMGUI_API void FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window); IMGUI_API void FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window);
IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window); IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window);
IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window); IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window);
IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window); IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window);

View File

@ -5824,7 +5824,7 @@ void ImGui::EndMainMenuBar()
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0) if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
FocusPreviousWindowIgnoringOne(g.NavWindow); FocusTopMostWindowIgnoringOne(g.NavWindow);
End(); End();
} }