mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-04 07:01:04 +01:00 
			
		
		
		
	Internals: Renaming. Renamed ImGuiPopupRef to ImGuiPopupData for consistency and added constructor.
This commit is contained in:
		
							
								
								
									
										17
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										17
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -1068,6 +1068,7 @@ static void             NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb
 | 
			
		||||
static ImVec2           NavCalcPreferredRefPos();
 | 
			
		||||
static void             NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
 | 
			
		||||
static ImGuiWindow*     NavRestoreLastChildNavWindow(ImGuiWindow* window);
 | 
			
		||||
static int              FindWindowFocusIndex(ImGuiWindow* window);
 | 
			
		||||
 | 
			
		||||
// Misc
 | 
			
		||||
static void             UpdateMouseInputs();
 | 
			
		||||
@@ -3602,7 +3603,7 @@ void ImGui::NewFrame()
 | 
			
		||||
 | 
			
		||||
    // Closing the focused window restore focus to the first active root window in descending z-order
 | 
			
		||||
    if (g.NavWindow && !g.NavWindow->WasActive)
 | 
			
		||||
        FocusPreviousWindowIgnoringOne(NULL);
 | 
			
		||||
        FocusTopMostWindowIgnoringOne(NULL);
 | 
			
		||||
 | 
			
		||||
    // No window should be open at the beginning of the frame.
 | 
			
		||||
    // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
 | 
			
		||||
@@ -5002,7 +5003,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
    const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0);
 | 
			
		||||
    if (flags & ImGuiWindowFlags_Popup)
 | 
			
		||||
    {
 | 
			
		||||
        ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
 | 
			
		||||
        ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
 | 
			
		||||
        window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed
 | 
			
		||||
        window_just_activated_by_user |= (window != popup_ref.Window);
 | 
			
		||||
    }
 | 
			
		||||
@@ -5035,7 +5036,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
 | 
			
		||||
    CheckStacksSize(window, true);
 | 
			
		||||
    if (flags & ImGuiWindowFlags_Popup)
 | 
			
		||||
    {
 | 
			
		||||
        ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
 | 
			
		||||
        ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
 | 
			
		||||
        popup_ref.Window = window;
 | 
			
		||||
        g.BeginPopupStack.push_back(popup_ref);
 | 
			
		||||
        window->PopupId = popup_ref.PopupId;
 | 
			
		||||
@@ -5724,7 +5725,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
 | 
			
		||||
        BringWindowToDisplayFront(window);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui::FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window)
 | 
			
		||||
void ImGui::FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--)
 | 
			
		||||
@@ -6944,7 +6945,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    ImGuiWindow* parent_window = g.CurrentWindow;
 | 
			
		||||
    int current_stack_size = g.BeginPopupStack.Size;
 | 
			
		||||
    ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
 | 
			
		||||
    ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
 | 
			
		||||
    popup_ref.PopupId = id;
 | 
			
		||||
    popup_ref.Window = NULL;
 | 
			
		||||
    popup_ref.ParentWindow = parent_window;
 | 
			
		||||
@@ -7008,7 +7009,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
 | 
			
		||||
        // Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow)
 | 
			
		||||
        for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++)
 | 
			
		||||
        {
 | 
			
		||||
            ImGuiPopupRef& popup = g.OpenPopupStack[popup_count_to_keep];
 | 
			
		||||
            ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep];
 | 
			
		||||
            if (!popup.Window)
 | 
			
		||||
                continue;
 | 
			
		||||
            IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
 | 
			
		||||
@@ -8129,7 +8130,7 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
 | 
			
		||||
    return 0.0f;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static int FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
 | 
			
		||||
static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
 | 
			
		||||
{
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    for (int i = g.WindowsFocusOrder.Size-1; i >= 0; i--)
 | 
			
		||||
@@ -8154,7 +8155,7 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
 | 
			
		||||
    if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    const int i_current = FindWindowFocusIndex(g.NavWindowingTarget);
 | 
			
		||||
    const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget);
 | 
			
		||||
    ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir);
 | 
			
		||||
    if (!window_target)
 | 
			
		||||
        window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir);
 | 
			
		||||
 
 | 
			
		||||
@@ -72,7 +72,7 @@ struct ImGuiItemHoveredDataBackup;  // Backup and restore IsItemHovered() intern
 | 
			
		||||
struct ImGuiMenuColumns;            // Simple column measurement, currently used for MenuItem() only
 | 
			
		||||
struct ImGuiNavMoveResult;          // Result of a directional navigation move query result
 | 
			
		||||
struct ImGuiNextWindowData;         // Storage for SetNexWindow** functions
 | 
			
		||||
struct ImGuiPopupRef;               // Storage for current popup stack
 | 
			
		||||
struct ImGuiPopupData;              // Storage for current popup stack
 | 
			
		||||
struct ImGuiSettingsHandler;        // Storage for one type registered in the .ini file
 | 
			
		||||
struct ImGuiStyleMod;               // Stacked style modifier, backup of modified data so we can restore it
 | 
			
		||||
struct ImGuiTabBar;                 // Storage for a tab bar
 | 
			
		||||
@@ -648,7 +648,7 @@ struct ImGuiSettingsHandler
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Storage for current popup stack
 | 
			
		||||
struct ImGuiPopupRef
 | 
			
		||||
struct ImGuiPopupData
 | 
			
		||||
{
 | 
			
		||||
    ImGuiID             PopupId;        // Set on OpenPopup()
 | 
			
		||||
    ImGuiWindow*        Window;         // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
 | 
			
		||||
@@ -657,6 +657,8 @@ struct ImGuiPopupRef
 | 
			
		||||
    ImGuiID             OpenParentId;   // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
 | 
			
		||||
    ImVec2              OpenPopupPos;   // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
 | 
			
		||||
    ImVec2              OpenMousePos;   // Set on OpenPopup(), copy of mouse position at the time of opening popup
 | 
			
		||||
 | 
			
		||||
    ImGuiPopupData() { PopupId = 0; Window = ParentWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct ImGuiColumnData
 | 
			
		||||
@@ -856,8 +858,8 @@ struct ImGuiContext
 | 
			
		||||
    ImVector<ImGuiColorMod> ColorModifiers;                     // Stack for PushStyleColor()/PopStyleColor()
 | 
			
		||||
    ImVector<ImGuiStyleMod> StyleModifiers;                     // Stack for PushStyleVar()/PopStyleVar()
 | 
			
		||||
    ImVector<ImFont*>       FontStack;                          // Stack for PushFont()/PopFont()
 | 
			
		||||
    ImVector<ImGuiPopupRef> OpenPopupStack;                     // Which popups are open (persistent)
 | 
			
		||||
    ImVector<ImGuiPopupRef> BeginPopupStack;                    // Which level of BeginPopup() we are in (reset every frame)
 | 
			
		||||
    ImVector<ImGuiPopupData>OpenPopupStack;                     // Which popups are open (persistent)
 | 
			
		||||
    ImVector<ImGuiPopupData>BeginPopupStack;                    // Which level of BeginPopup() we are in (reset every frame)
 | 
			
		||||
    ImGuiNextWindowData     NextWindowData;                     // Storage for SetNextWindow** functions
 | 
			
		||||
    bool                    NextTreeNodeOpenVal;                // Storage for SetNextTreeNode** functions
 | 
			
		||||
    ImGuiCond               NextTreeNodeOpenCond;
 | 
			
		||||
@@ -1390,7 +1392,7 @@ namespace ImGui
 | 
			
		||||
    IMGUI_API ImGuiWindow*  FindWindowByID(ImGuiID id);
 | 
			
		||||
    IMGUI_API ImGuiWindow*  FindWindowByName(const char* name);
 | 
			
		||||
    IMGUI_API void          FocusWindow(ImGuiWindow* window);
 | 
			
		||||
    IMGUI_API void          FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window);
 | 
			
		||||
    IMGUI_API void          FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window);
 | 
			
		||||
    IMGUI_API void          BringWindowToFocusFront(ImGuiWindow* window);
 | 
			
		||||
    IMGUI_API void          BringWindowToDisplayFront(ImGuiWindow* window);
 | 
			
		||||
    IMGUI_API void          BringWindowToDisplayBack(ImGuiWindow* window);
 | 
			
		||||
 
 | 
			
		||||
@@ -5824,7 +5824,7 @@ void ImGui::EndMainMenuBar()
 | 
			
		||||
    // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
 | 
			
		||||
    ImGuiContext& g = *GImGui;
 | 
			
		||||
    if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
 | 
			
		||||
        FocusPreviousWindowIgnoringOne(g.NavWindow);
 | 
			
		||||
        FocusTopMostWindowIgnoringOne(g.NavWindow);
 | 
			
		||||
 | 
			
		||||
    End();
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user